NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Nemesis"

From Liandri Archives

Jump to: navigation, search
(filled in some actually useful content)
(Using the Nemesis: added basic strategy and usage)
Line 13: Line 13:
 
== Strategy ==
 
== Strategy ==
 
=== Using the Nemesis ===
 
=== Using the Nemesis ===
{{sectstub}}
+
The Nemesis has three stances that affect its turret and maneuverability. From the default position pressing the jump key raises the turret and increases the rate of fire to devastating levels at the cost of slowing the vehicles movement to a crawl. Pressing jump or crouch in this stance will revert the vehicle to its default stance. Pressing crouch while in the default stance will greatly increase the speed and reduce the profile of the Nemesis but locks the turret to face only where the vehicle is pointing. It should be noted that driving about in this stance for long periods is not recommended for combatants with motion sickness.
  
 +
The Nemesis is primarily a long range support vehicle. The better its positioning, the more effective it is. Ideally players should find a good vantage point where they can quickly retreat or retract behind cover. Learning when to change stance based on the situation is crucial. Players who know the map well will be much more effective at providing suppressive fire than there less enlightened counterparts. Players with good aim can easily take out incoming [[AVRiL]]'s if they know where the missile is coming from (look for the laser).
  
 
=== Going against the Nemesis ===
 
=== Going against the Nemesis ===

Revision as of 15:44, 27 December 2007

Nemesis
UT3 nemesis.png
Health: 600
Number of Seats: 1
Driver Abilities: fire, zoom, change stance
Main Uses: attack, defense, deterence

Basic Information

The Nemesis is the unholy spawn of a mobile turret and a main battle tank. Two segmented hover treads, separated by a glowing nanocore propulsion engine, creep across any terrain in a nearly organic fashion. The center piece of the Nemesis is an actuated plasmid turret capable of attacking in any of three transforming configurations. When compacted, the turret locks into a forward facing position and all energy is funneled into the hover treads. This dramatically lowers the overall profile of the vehicle and allows for a great boost in speed. When fully engaged, the turret rises up to great heights, and the plasmid energy of the nanocore can be seen from great distances. Such a sight should be taken as a warning, as a Nemesis turret in this state is capable of delivering a rapid fire plasma beam with immense power and devastating accuracy.
UT3 manual

Strategy

Using the Nemesis

The Nemesis has three stances that affect its turret and maneuverability. From the default position pressing the jump key raises the turret and increases the rate of fire to devastating levels at the cost of slowing the vehicles movement to a crawl. Pressing jump or crouch in this stance will revert the vehicle to its default stance. Pressing crouch while in the default stance will greatly increase the speed and reduce the profile of the Nemesis but locks the turret to face only where the vehicle is pointing. It should be noted that driving about in this stance for long periods is not recommended for combatants with motion sickness.

The Nemesis is primarily a long range support vehicle. The better its positioning, the more effective it is. Ideally players should find a good vantage point where they can quickly retreat or retract behind cover. Learning when to change stance based on the situation is crucial. Players who know the map well will be much more effective at providing suppressive fire than there less enlightened counterparts. Players with good aim can easily take out incoming AVRiL's if they know where the missile is coming from (look for the laser).

Going against the Nemesis

The Nemesis is probably the most uncomfortable Necris vehicle to fight against. Although three direct AVRiL hits should take it out, you usually don't get enough chances to fire an AVRiL rocket at it and make sure it hits.