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Difference between revisions of "Nemesis"
From Liandri Archives
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− | the | + | {{Infobox Vehicle |
+ | | name = Nemesis | ||
+ | | image = [[Image:UT3 nemesis.png|200px]] | ||
+ | | health = 600 | ||
+ | | numseats = 1 | ||
+ | | drivabil = fire, zoom, change stance | ||
+ | | mainuses = attack, defense, deterence | ||
+ | }} | ||
+ | |||
+ | == Basic Information == | ||
+ | {{Quote|The Nemesis is the unholy spawn of a mobile turret and a main battle tank. Two segmented hover treads, separated by a glowing nanocore propulsion engine, creep across any terrain in a nearly organic fashion. The center piece of the Nemesis is an actuated plasmid turret capable of attacking in any of three transforming configurations. When compacted, the turret locks into a forward facing position and all energy is funneled into the hover treads. This dramatically lowers the overall profile of the vehicle and allows for a great boost in speed. When fully engaged, the turret rises up to great heights, and the plasmid energy of the nanocore can be seen from great distances. Such a sight should be taken as a warning, as a Nemesis turret in this state is capable of delivering a rapid fire plasma beam with immense power and devastating accuracy.|[[UT3]] manual}} | ||
+ | |||
+ | == Strategy == | ||
+ | === Using the Nemesis === | ||
+ | {{sectstub}} | ||
+ | |||
+ | |||
+ | === Going against the Nemesis === | ||
+ | The Nemesis is probably the most uncomfortable [[Necris]] vehicle to fight against. Although three direct [[AVRiL]] hits ''should'' take it out, you usually don't get enough chances to fire an AVRiL rocket at it and make sure it hits. | ||
+ | {{sectstub}} | ||
+ | |||
+ | |||
+ | [[Category:Vehicles]] |
Revision as of 13:17, 27 December 2007
Nemesis | |
Health: | 600 |
Number of Seats: | 1 |
Driver Abilities: | fire, zoom, change stance |
Main Uses: | attack, defense, deterence |
Basic Information
The Nemesis is the unholy spawn of a mobile turret and a main battle tank. Two segmented hover treads, separated by a glowing nanocore propulsion engine, creep across any terrain in a nearly organic fashion. The center piece of the Nemesis is an actuated plasmid turret capable of attacking in any of three transforming configurations. When compacted, the turret locks into a forward facing position and all energy is funneled into the hover treads. This dramatically lowers the overall profile of the vehicle and allows for a great boost in speed. When fully engaged, the turret rises up to great heights, and the plasmid energy of the nanocore can be seen from great distances. Such a sight should be taken as a warning, as a Nemesis turret in this state is capable of delivering a rapid fire plasma beam with immense power and devastating accuracy.
UT3 manual
Strategy
Using the Nemesis
Going against the Nemesis
The Nemesis is probably the most uncomfortable Necris vehicle to fight against. Although three direct AVRiL hits should take it out, you usually don't get enough chances to fire an AVRiL rocket at it and make sure it hits.