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Difference between revisions of "ONS-Adara"
From Liandri Archives
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Adara is a relatively symmetrical map set in a long, deep canyon. A unique feature of this map are the unattackable "support" nodes, which are only linked to a power core and not to any other nodes. There are also various boost ramps for certain vehicles. | Adara is a relatively symmetrical map set in a long, deep canyon. A unique feature of this map are the unattackable "support" nodes, which are only linked to a power core and not to any other nodes. There are also various boost ramps for certain vehicles. | ||
− | == Pickups == | + | ==Pickups & Vehicles== |
− | |||
− | |||
− | + | ===Pickups=== | |
− | + | [[Image:Adara Keyguide.jpg|thumb|right|475 px|Item and Vehicle map]] | |
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | + | |- | |
− | + | !width="100"|Pickup | |
− | + | !width="425"|Location | |
+ | |- | ||
+ | | [[Redeemer]] || On the top of the central communications tower. | ||
+ | |- | ||
+ | |} | ||
− | + | ===Vehicles=== | |
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | == | + | |- |
− | + | !width="100"|Vehicle | |
− | + | !width="425"|Location | |
− | + | |- | |
− | + | | [[Manta]] || One at each base, one at each support node (5 and 7) and 2 at the center node | |
− | + | |- | |
− | + | | [[Scorpion]] || One at every node and base, but the support and the center nodes (5, 6 and 7) | |
− | + | |- | |
− | + | | [[Hellbender]] || One at the north (4), south (3) and center(6) power nodes. | |
− | + | |- | |
− | + | | [[Goliath]] || The tank spawns at the east and west nodes (1 and 2) | |
+ | |- | ||
+ | | [[Raptor]] || At the east and west power nodes (1 and 2), on a higher platform | ||
+ | |- | ||
+ | | [[Paladin]] || The Paladin is located at the support nodes (5 and 7) | ||
+ | |- | ||
+ | | [[SPMA]] || An SPMA spawns in each base | ||
+ | |- | ||
+ | | [[Cicada]] || The Cicada spawns in both bases | ||
+ | |- | ||
+ | | [[Turrets#Unreal Tournament 2004|Energy Turret]] || There are two turrets at each base | ||
+ | |- | ||
+ | |} | ||
== Node Layouts == | == Node Layouts == |
Revision as of 15:51, 21 March 2009
Seizmic tremors and eons of erosion forged this battlefield. Adara Canyon is nature at its most awe-inspiring. But don't let the beauty fool you. Long drops claim lives and the corridor-like nature of the canyon makes AVRiL avoidance somewhat difficult.
UT2004 map description
Full title | Adara Canyon |
---|---|
Author(s) | Sjoerd 'Hourences' De Jong |
Players | 12-20 |
Music | KR-Morpheus3 |
Game | UT2004 |
Gametype | Onslaught |
Map Description
Adara is a relatively symmetrical map set in a long, deep canyon. A unique feature of this map are the unattackable "support" nodes, which are only linked to a power core and not to any other nodes. There are also various boost ramps for certain vehicles.
Pickups & Vehicles
Pickups
Pickup | Location |
---|---|
Redeemer | On the top of the central communications tower. |
Vehicles
Vehicle | Location |
---|---|
Manta | One at each base, one at each support node (5 and 7) and 2 at the center node |
Scorpion | One at every node and base, but the support and the center nodes (5, 6 and 7) |
Hellbender | One at the north (4), south (3) and center(6) power nodes. |
Goliath | The tank spawns at the east and west nodes (1 and 2) |
Raptor | At the east and west power nodes (1 and 2), on a higher platform |
Paladin | The Paladin is located at the support nodes (5 and 7) |
SPMA | An SPMA spawns in each base |
Cicada | The Cicada spawns in both bases |
Energy Turret | There are two turrets at each base |