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Difference between revisions of "ONS-Aridoom"
From Liandri Archives
GreatEmerald (talk | contribs) (→Map Description) |
(Added bonus vehicles to the list) |
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{| class="wikitable" style="font-size: 88%; margin: 0;" | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
|- | |- | ||
− | !width=" | + | !width="100"|Pickup |
− | !width=" | + | !width="475"|Location |
|- | |- | ||
| [[Redeemer]] || In the center of the map, on a beam above the center node (2) | | [[Redeemer]] || In the center of the map, on a beam above the center node (2) | ||
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{| class="wikitable" style="font-size: 88%; margin: 0;" | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
|- | |- | ||
− | !width=" | + | !width="100"|Vehicle |
− | !width=" | + | !width="475"|Location |
|- | |- | ||
| [[Manta]] || There's one Manta in each base and one at both the north and south nodes (1 and 3) | | [[Manta]] || There's one Manta in each base and one at both the north and south nodes (1 and 3) | ||
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|- | |- | ||
| [[Goliath]] || There is one Goliath at every powernode and one inside each of the bases. | | [[Goliath]] || There is one Goliath at every powernode and one inside each of the bases. | ||
+ | |- | ||
+ | | [[Paladin]] || With the [[Bonus Vehicles]] mutator, the Paladin replaces the Goliath at north and south nodes | ||
+ | |- | ||
+ | | [[SPMA]] || With the Bonus Vehicles mutator, the SPMA replaces the Goliath at the center node | ||
|- | |- | ||
| [[Turrets#Unreal Tournament 2004|Energy Turret]] || There are two turrets at every powernode and 4 turrets at each of the bases. | | [[Turrets#Unreal Tournament 2004|Energy Turret]] || There are two turrets at every powernode and 4 turrets at each of the bases. | ||
|- | |- | ||
|} | |} | ||
− | + | {{clear}} | |
== Node Layouts == | == Node Layouts == | ||
<gallery> | <gallery> |
Revision as of 09:52, 23 March 2009
The road ends here. Only the jutting spires of age old mesas guard you from the elements... and in this case the elements are tank shells.
Full title | Aridoom |
---|---|
Author(s) | Sidney 'Clawfist' Rauchberger |
Players | 8-12 |
Music | - |
Game | UT2004 |
Gametype | Onslaught |
Map Description
Aridoom takes us to a small barren desert. The architecture is steampunk-inspired, with lots of bare steel and concrete with a bit of a desolated look. Large rock-formations shape the terrain and the routes across the sandy map. A large defunct road splits the map into 2 sections and, along with the large construction, serves as the map's main landmark.
The node layout is rather simple, with only 3 nodes in a single line between the 2 powercores. Furthermore, Aridoom has only a few valuable pickups and no flying vehicles (even though the map does have flyingpathnodes: Actors used to make bots fly vehicles along certain paths).
ONS-Aridoom originally comes from the Windows XP Bonus Map Pack, although it is not limited to that operating system.
Pickups & Vehicles
Pickups
Pickup | Location |
---|---|
Redeemer | In the center of the map, on a beam above the center node (2) |
Shield Pack | At the north and south powernodes and both powercores |
Double Damage | Inside the bases, near the teleporter nodes |
Vehicles
Vehicle | Location |
---|---|
Manta | There's one Manta in each base and one at both the north and south nodes (1 and 3) |
Scorpion | One in each base and at the north and south nodes (1 and 3). 3 at the center node (2) |
Hellbender | The Hellbender spawns inside each base |
Goliath | There is one Goliath at every powernode and one inside each of the bases. |
Paladin | With the Bonus Vehicles mutator, the Paladin replaces the Goliath at north and south nodes |
SPMA | With the Bonus Vehicles mutator, the SPMA replaces the Goliath at the center node |
Energy Turret | There are two turrets at every powernode and 4 turrets at each of the bases. |