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Difference between revisions of "ONS-Aridoom"
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(New page: {{Infobox Map | title = Aridoom | description = The road ends here. Only the jutting spires of age old mesas guard you from the elements... and in this case the elements are tank sh...) |
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Revision as of 11:15, 22 March 2009
The road ends here. Only the jutting spires of age old mesas guard you from the elements... and in this case the elements are tank shells.
UT2004 map description
Full title | Aridoom |
---|---|
Author(s) | Sidney 'Clawfist' Rauchberger |
Players | 8-12 |
Music | - |
Game | UT2004 |
Gametype | Onslaught |
Map Description
Aridoom takes us to a small barren desert. The architecture is steampunk-inspired, with lots of bare steel and concrete with a bit of a desolated look. Large rock-formations shape the terrain and the routes across the sandy map. A large defunct road splits the map into 2 sections and, along with the large construction, serves as the map's main landmark.
The node layout is rather simple, with only 3 nodes in a single line between the 2 powercores. Furthermore, Aridoom has only a few valuable pickups and no flying vehicles (even though the map does have flyingpathnodes: Actors used to make bots fly vehicles along certain paths).
Pickups & Vehicles
Pickups
Pickup | Location |
---|---|
Redeemer | In the center of the map, on a beam above the center node (2) |
Shield Pack | At the north and south powernodes and both powercores |
Double Damage | Inside the bases, near the teleporter nodes |
Vehicles
Vehicle | Location |
---|---|
Manta | There's one Manta in each base and one at both the north and south nodes (1 and 3) |
Scorpion | One in each base and at the north and south nodes (1 and 3). 3 at the center node (2) |
Hellbender | The Hellbender spawns inside each base |
Goliath | There is one Goliath at every powernode and one inside each of the bases. |
Energy Turret | There are two turrets at every powernode and 4 turrets at each of the bases. |