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Scavenger

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Revision as of 11:53, 1 January 2008 by Wormbo (talk | contribs) (removed passenger seats from info box, added really basic strategy info)
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Scavenger
UT3 scavenger.png
Health: 200
Number of Seats: 1
Driver Abilities: jump, retract/deploy tentacles, send out drone
Main Uses:  ?

Basic Information

A Necris Scavenger barreling towards – and over – its enemies is a truly fearsome sight. The Scavenger's pilot is enveloped in a sphere of modulated nanoblack that can phase-cycle across the battlefield at great speed, barreling through obstacles and crushing infantry with reckless abandon. Nano-fueled tentacles can be deployed from the central sphere in multiple configurations. When partially deployed, the tentacles spin around the central core in a whirlwind of destructive force, causing even more damage than the sphere alone. When fully deployed, the Scavenger can actually walk on the tentacles, or use them to leap into the air or climb over any obstacles in its way. The Scavenger is always accompanied by a protective drone that is comprised of pure sentient nanoblack. When employed, the drone locks on to a target and instantly begins to deteriorate it at a molecular level, leaving nothing in its wake.
UT3 manual

Strategy

Using the Scavenger

The Scavenger can move a lot like a player on foot: It can walk, jump and duck, although the latter doesn't make much difference. Additionally it can retract its tentacles and start rolling across the terrain with great speed, doing significant damage if it collides with other vehicles. While in ball mode, tentacles can be semi-deployed as deadly blades that spin around the main body. Unlike Scorpion blades, these cannot break off when hitting something hard. It should be noted that players can affect the Scavengers direction while in ball mode by changing their camera view. Skilled players can use this technique to steer without blundering into walls like a gigantic pinball.

For short-to-medium range attacks, the Scavenger in walk mode can lock on to a target to send out its attack drone. The drone needs to travel to the target first, so this attack doesn't make much sense at long ranges. The Scavengers drone can also be used to heal damaged nodes.

The Scavenger is notoriously dangerous to the more cumbersome vehicles without proper support as a skilled driver can scuttle about on top of the enemy vehicle while their drone has a field day. There have been multiple documented cases of lone Scavengers taking out Leviathans using this method because nobody thought to bring an AVRiL along with them.

Going against the Scavenger

A single well-placed AVRiL rocket can easily take out a Scavenger. If you're on foot and don't have the AVRiL, dodging is probably your most efficient weapon against a Scavenger in ball mode, because it's extremely hard to steer in that mode.

Vehicle CTF strategy

In ball mode, the Scavenger is quite fast, so it can be used to pull along a flag carrier on the Hoverboard.

Warfare strategy

Use the Scavenger's drone to heal friendly nodes and damage enemy ones. The drone cannot heal vehicles.

Like in VCTF, the Scavenger can be used to pull along an orb carrier on the Hoverboard.