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Singularity Cannon

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Revision as of 08:44, 28 March 2008 by GreatEmerald (talk | contribs) (New page: {{Infobox Weapon| Singularity Cannon|Image:U2_SC.PNG|| ; Primary fire : Type: Black Hole projectile : Damage: ∞ : Fire rate: 0.25/s : Reload time: 4s ; Ammunition : Weapon pickup: 667 : ...)
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Singularity Cannon
U2 SC.PNG
Primary fire
Type: Black Hole projectile
Damage: ∞
Fire rate: 0.25/s
Reload time: 4s
Ammunition
Weapon pickup: 667
Ammo pickup: NA/1
Clip capacity: 1
Maximum: 667

A Singularity Cannon is a super weapon of Unreal 2. It is only found in the last mission and requires to damage a boss Tosc severely to get the weapon. The Singularity Cannon appears to be a natural feature of the Tosc, as it is obtainable only by shooting an arm of a Tosc off. The Singularity Cannon can only hold one projectile at a time and when picked gives the full clip - 667 projectiles. They appear in the HUD as 1 in clip and 666 in backpack. As there is only one mission this weapon can be used, one Singularity Cannon pickup is enough for the whole game. There is no ammo pickup for the Singularity Cannon in the game as it is not needed, but in botmatch maps the ammo, called Quantum Cores, can be added, thus it doesn't have a model, appears like a 2D icon of bullets and supplies only one projectile.

Primary fire
Fires a somewhat slow moving warp to space. Any creature that the Black Hole hits is shot to another universe, that is, instantly killed.
Secondary fire
Not implemented. But the editor reveals that it was originally planned to be a Quantum Wave. The specifics are unknown, but it was a projectile that emanated wind-like sounds.
Strategy
This weapon is very straight forward. It's best used on slow heavy big creatures like Tosc.

In botmatches, if a player gets killed by a Singularity Cannon, a line similar to the following appears in the log:

%o was removed from the known universe by %k's Singularity Cannon.

Comparing to the Redeemer of the Unreal Tournament series, the Singularity Cannon is more useful for killing opponents, but is slower. Instead of Redeemer's big explosion that can only be done once and can be hazardous to the owner of the weapon, the Singularity Cannon fires small Black Holes that eradicate the enemy instantly, causing no damage to the owner, even if shot at the ground. The black holes usually can't kill more than one opponent at a time, unless another one would stand directly behind the target. It is somewhat easy to avoid the projectile because of it's speed, but if you fail to get out of the projectile's way, you are instantly killed. The Singularity Cannon gives even 667 shots - far more than enough to win a match. The most similar weapon to the Singularity Cannon in the Unreal Tournament series is the Enhanced Shock Rifle of Unreal Tournament InstaGib matches.