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From Liandri Archives
- For other versions of this map, see Recurring maps#Phobos.
- For other versions of this map, see Recurring maps#HyperBlast.
Izanagi's Orbital Jumpgate technology forever changed the face of interstellar life. Now, the constant traffic of trade, transport, and vacationing tourists requires the support of small orbital stations, such as this one, on the leading edge of every Jumpgate throughout the galaxy.
|Game||Unreal Tournament 3|
The gameplay takes place both inside and outside the station. The gravity is substantially reduced while outside, similar to the UT2004 versions of Phobos and HyperBlast. The gravity zones are differentiated by non-solid force-fields that are red from the outside and green from the inside.
A small shuttle allows teleport access to a distant platform which contains an Energy Turret normally found in VCTF or Warfare. The Turret is fairly powerful, and has a good view of many combat areas on the side of the station it faces. Operators can be sniped out of the Turret with the Sniper Rifle, located on the map's highest point, accessible via two zero-gravity tubes that allow players to swim up and down them. The Turret is also in range of almost every other weapon on the map, but can be devastating nonetheless.
Deimos is visually stunning, certainly. It resembles DM-Phobos, on the surface, a roughly conical space station with a central pit and surrounding hallways, as well as lowered platforms on the left and right, but the similarity is largely superficial. It contains a few elements of DM-HyperBlast, among them the horse-shoe shaped tunnel arcing outward from the main body of the map, and the general feel of the upper low gravity areas (with the middle section bumped up and two lower areas on either side).
The station is in high orbit above Taryd, and the planet is visible when looking in the direction of the Turret. The Jumpgate looms on the other side, sporting a dark black and red palette. The sun to the right (facing the Turret) casts a strong highlight on passing asteroids.
By and large it uses the tech texture sets, and is similar to maps like DM-CarbonFire or the bases in WAR-Torlan, for example. The Necris influence is present, however, and a few Necris tentacles can be found here and there, snaking along its hull.
Weapons & Pickups
|Redeemer||1||-||Above the Jumpboots. Use them to access it by jumping to the ledges on the walls around it. See Strategy.|
|Big Keg O' Health||1||At the top of a passage, through a smaller tunnel. See Strategy.|
|Jump Boots||1||Below the Redeemer. See Strategy.|
The longer version of the zero-gravity passages required to access the Redeemer, Jumpboots and Health Keg is one that drops down along the back (considering the Turret side the front) of the arena and ends up facing the Turret.
The low-gravity outside means that you can easily be knocked off the station and plummet to your death if you get shot while in the air or near a ledge by a weapon with sufficient knock-back, like a Shock Rifle or Rocket Launcher. The slower, "floatier" movement makes hitscan weaponry, like the Shock Rifle, Sniper Rifle and Stinger Minigun much more potent outside, but allows for some creative trick-jumps, like a double-jump wall-dodge from the Body Armor tunnel to the UDamage above. Jump Boots can also cover serious distance in low-gravity areas.
Some areas feature a darker green transparent surface, which is most prominently featured near the Shield Belt and Rocket Launcher spawn area. These surfaces are solid to players, but non-solid to weapon fire.
Another instance of the above surface appears between the Redeemer spawn platform and the Flak Cannon spawn above, allowing for attempts to deny someone access to the Redeemer, or blind hail Mary shots up into the Flak room for some lucky kills with the super weapon.
The impressive visuals, combined with the inclusion of the Turret, and the low-gravity fighting have caused some critics to decry the quality of the gameplay, but it remains fun for more casual matches, or Instant Action matches against bots.
We won the battle, but Akasha slipped through the gate and the necris are shutting it down. N.E.G. battle-cruisers are inbound to enforce the cease-fire, so we've only got a few minutes before this war 'officially' ends. But unofficially, this shit 'aint over until *I* say it's over. We are taking over this station, hijacking a ship, and going through that jump-gate to find Akasha.
The alliances that Izanagi made with Axon and Liandri caused the Phayder to act out of desperation and launch a full-scale war, which has drawn the attention of the NEG. When Reaper reaches this map in the Campaign, he is chasing Akasha after her over-ambitious Necris invasion force was pushed back by the intercession of the NEG military forces.
While the Izanagi Corporation is happy to let the Necris go and enjoy the new territory they won from the Axon and Liandri during the conflict, Reaper rallies his team into a revenge strike against the Necris and Akasha. He fights the Necris off of the Deimos station and hijacks a shuttle which he takes through the nearby Jumpgate and into Phayder controlled space; a decision which causes the Izanagi to disavow any association with the Ronin, and a decision which has tragic consequences for the wayward squad down the road.
- Keep enemies in check until their Respawner charges are depleted.
- Access the laser turret by teleporting to the orbiting shuttlecraft.
- Erratic shifts in gravity are common in this region of space.
(At the beginning of the match)
Reaper: Learn the layout quickly. Let's use the terrain to our advantage.
Othello: This place is crazy! Low-grav, slow zones...
Jester: A slow zone is the only chance you have of matching my kill count!
(At Reaper's first death)
(At Reaper's third death)