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Difference between revisions of "Stinger"

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(Unreal Tournament 3)
(Unreal Tournament 3)
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[[Category:Projectile weapons]]
 
[[Category:Projectile weapons]]
  
Stinger Minigun
+
http://liandri.beyondunreal.com/Minigun#Unreal_Tournament_3
  
 
Primary fire
 
Primary fire

Revision as of 21:11, 4 January 2008

The Stinger is a weapon found in Unreal and UC2. It was originally designed to be a mining tool by the Liandri Mining Corporation. The Stinger launches small tarydium shards to carve away unwanted rock. It was discovered to be a decent weapon, and put into military use.

A related Stinger Minigun hybrid appears in UT3.

Unreal

The Stinger's regular fire mode does relatively low damage. The alternate fire mode shoots a spread of tarydium shards, shotgun-style, doing medium damage at close range.

Unreal Championship 2

UC2's Stinger is similar to that of Unreal, but has some added features. Holding down the trigger of the primary fire mode for a while causes the weapons fire to do more damage. The alternate fire mode launches shards to have limited homing capabilities. Like all UC2 weapons the Stinger does not have unique ammo, but uses the Energy Ammo type.

Game Description

The Stinger is a Liandri mining tool that fires shards of Tarydium crystal at an alarming rate. Continuous fire causes overheating, leading to a catalytic process that makes the shards even more deadly. The alternate fire shoots larger, semi-sapient shards that will veer towards a locked-on opponent.

Unreal Tournament 3

UT3 combines the Stinger with the Minigun to create the Stinger Minigun.

http://liandri.beyondunreal.com/Minigun#Unreal_Tournament_3

Primary fire

   Type: Hitscan 
   Damage: ? 
   Spinup Time: ? secs 
   Fire rate: ?/sec 

Secondary fire

   Type: Projectile 
   Damage: ? 
   Fire rate: 4/sec? 
   Ammo Cost: 4 

Inaccuracy

   primary: ? degree 
   secondary: ? degrees 

Ammunition

   Weapon pickup: 100 
   Ammo pickup: 50 
   Maximum: 300