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Talk:Animals in Unreal 2

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Do players really care what animation sequence names certain animals have? IMHO that's something only developers and modders will be interested in and that's not the Liandri Archives' target audience. -Wormbo 09:11, 30 May 2008 (EDT)

Actually they do care as that's usually the only source of info about an animal. Those names give you an idea of the animal's abilities. --GreatEmerald 09:48, 30 May 2008 (EDT)

Animal inclusion?

Should these creatures be here: Araknids, Killer Sprouts, Spores and Target Drones? Araknids have their own page, Killer sprouts might be internal organs and Spores with Target Drones might not be animals at all. If anyone have any info on these two, please go on and post. Target drones might be deployable turrets, but not necessarily: in the code their physics are set to PHYS_Flying, and their sound is "flying", which wouldn't be if they would be deployables. Spores have quite a lot of code, but I can't say where they're used. Maybe they're those spores in space, near Acheron? You can see the code here. --GreatEmerald 09:48, 30 May 2008 (EDT)

Target drones

Since when are robots animals? -Wormbo 07:22, 9 August 2008 (EDT)

They're not, but they don't fit anywhere else :D Look at the top, there's a question mark near some (Like since when are internal organs animals.. etc). --GreatEmerald 09:33, 9 August 2008 (EDT)
Seeing how the drones didn't make it into the game, maybe the Cut content of Unreal 2 page could be a good alternative -Kaithofis 11:50, 9 August 2008 (EDT)
The Liandri drone did. So not both are cut. --GreatEmerald 12:32, 9 August 2008 (EDT)