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Talk:DM-Deck17

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Revision as of 17:56, 2 February 2008 by Awaw (talk | contribs) (added my opinion (con detailed description))
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Items

Weapons Pickups
Weapon Count Ammo
Assault Rifle 0 3
Bio Rifle 2 6
Shock Rifle 2 5
Link Gun 2 4
Minigun 1 2
Flak Cannon 2 4
Rocket Launcher 2 6
Sniper Rifle 2 4
Redeemer 1
Pickup Count Notes
Health Vial 14
5 Between two boxes near the upper Flak Cannon
6 At the doorway of the of the lower left round corridor
3 Behind a stack of boxes in the main room
Health Pack 4
Shield Pack 2
Super Shield 1 On a narrow catwalk below the central walkway
Adrenaline 18
Double Damage 1 On a box below the sniper ledge

What are people's thoughts on something a bit more structured like this for item listings? --Haarg 16:07, 5 November 2007 (EST)

Having had no interest in including that information ont he map pages, I actually like that and would like to see it on map pages. --Sir Brizz 18:28, 5 November 2007 (EST)

Definitely looks a lot better. I was confuzzled for a while about the selection of information (why the table includes the health vials' locations, but not those of the health packs), but now I see that's what the map is for. It might be handy to mention that for the rest of the locations one should look at the map, for retards like me --Kaithofis 07:10, 6 November 2007 (EST)

Well, not all maps have image maps to go along with them. But items are of difference importance. Health packs aren't a huge point of interest, but vials might be more important because they get you over 100. Mainly though, I was just copying the information that was on the page to begin with. It can be adjusted as needed. --Haarg 13:16, 6 November 2007 (EST)

On the contrary, I think the location of health packs are pretty important. Sure, after you play the level awhile you know where everything is, but having some entries filled out but not others makes the table look incomplete. Plus, it'll help new players who don't know the map be able to quickly find health under fire, assuming they remember where it is. Adrenaline might not be so important, since it isn't in any games other than 2kx (And UC2, albeit implemented far differently) and plus not too many servers even have it on, anyway. --Dark Pulse 00:17, 9 November 2007 (EST)

I agree with DP's point and his reasoning. In some cases Health Packs are more important than the vials that only give you 1 health, even if they do get you 100+. It all depends on the situation. Retodon8 23:29, 9 November 2007 (EST)

I don't disagree, but I would say in the case of Deck where there the vials are in clusters I would say they are more important than normal health packs. It really depends on the level. If we did want to go into full detail on every pickup though, this structure might not work the best. Any thoughts on how to improve it for that? --Haarg 21:47, 10 November 2007 (EST)

What about something like this:

Pickup Count Notes
Health Vial Group 1 5 Between two crates near the upper Flak Cannon
Health Vial Group 2 6 At the doorway of the of the lower left round corridor
Health Vial Group 3 3 Behind a stack of boxes in the main room
Health Pack Group 1 2 Between crates and a wall near the upper Shock Rifle as you head toward the lower Flak Cannon
Health Pack Group 2 2 Next to the right lift, near the lower Shock Rifle
Shield Pack 1 Topmost crate between the two lifts, by the lower Shock Rifle
Shield Pack 2 Top of the ramps in the lava room, next to a crate and near the upper Sniper Rifle
Super Shield 1 On a narrow catwalk below the central walkway
Adrenaline Group 1 4 In the hallway between the Bio Rifle and Upper Flak Cannon
Adrenaline Group 2 2 In the doorways leading from the Rocket Launcher to the lava room
Adrenaline Group 3 4 Hallway leading from the lava room to the lifts
Adrenaline Group 4 4 Hallway leading from the lava room to the lifts, opposite hallway of Group 3
Adrenaline Group 5 3 Ramp leading to the lava room, approximately between the Sniper Rifle and Health Vial Group 1
Adrenaline Group 6 1 Doorway leading to the lava room from the Bio Rifle
Double Damage 1 On a box below the sniper ledge


Rather than make "overall" amounts, we split them into groups if possible, since it's pretty rare to see just one health vial or one adrenaline pill in a general area.

Yeah, it's a bit longer and perhaps over-informative to some, but I think that it's plenty of information, especially if we paired it up with maps and/or pictures. --Dark Pulse 04:20, 11 November 2007 (EST)

I think that's a bit overkill. Pickup locations are something you'll have to figure out while playing anyway, so I think limiting placement descriptions to items that are out of the way or of particular importance (super shield, amp) would be better. I'd also rather have something small enough that the pickup and weapon boxes can be placed next to each other as in my example, although the placement of the blank space isn't ideal. I'm fine with including more information that I did initially; as I said, I was just copying what is currently on the page. But including a complete description of every item's location is pointless in my opinion. --Haarg 19:26, 1 February 2008 (EST)

I agree that mentioning the locations of smaller pickups (even if it's in groups) and ammunition is a bit too much. However, I think that it would be useful to include the locations for the weapons. Personally I see more use for that than for the ammo count from the 1st example. Other than that I think that the 1st set of tables looks very good. Maybe the health/shieldpack's locations should be given instead of the ones of health vials, but I haven't played enough to know which of the items are most important in combat, so I'll leave that up to others to decide --Kaithofis 20:00, 1 February 2008 (EST)

In my opinion there really is no need to describe every little (or not so little) item including it's location. Who's gonna come to Liandri Archive just to find out where all of the Health Vials are located? I doubt anybody will. In my opinion the only interesting point of view - if any - is the statistical one. For example when looking at VCTF-Suspense you could see there are only two Avril pickups and zero ammo, leading to the conclusion the mapper wanted to keep the Avril use down. IMHO the only items with a place description should be the hidden or special (dd, redeemer, supershock, super health, etc.) ones. --Awaw 18:56, 2 February 2008 (EST)