Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Talk:Redeemer"
From Liandri Archives
GreatEmerald (talk | contribs) (→Merge UT2003/UT2004 Sections?) |
(→Merge UT2003/UT2004 Sections?) |
||
Line 10: | Line 10: | ||
:{{support}}, as I believe there are no differences. --[[User:GreatEmerald|GreatEmerald]] 11:16, 17 February 2009 (EST) | :{{support}}, as I believe there are no differences. --[[User:GreatEmerald|GreatEmerald]] 11:16, 17 February 2009 (EST) | ||
+ | :{{support}}, there are no differences. [[User:Texcarson|Texcarson]] 18:56, 22 February 2009 (EST) |
Revision as of 16:56, 22 February 2009
I though you can control you have limited controls (run, strafe, crouch) for your combatant while missile launces in secondary fire.
- That was true in UT, but I'm not sure about UT2003 or UT2004. Can anyone make sure? --Dark Pulse 02:47, 26 August 2007 (EDT)
- Yup, it's true. In UT200x the player hands control entirely over to the redeemer missile, which actually works more like a space fighter than a projectile. --Wormbo 17:39, 26 August 2007 (EDT)
Merge UT2003/UT2004 Sections?
Is there any difference in the Redeemer between UT2003 and UT2004? If not, I suggest we merge the two sections, because right now it's basically duplicate content. --Dark Pulse 23:02, 15 February 2009 (EST)
- Support, as I believe there are no differences. --GreatEmerald 11:16, 17 February 2009 (EST)
- Support, there are no differences. Texcarson 18:56, 22 February 2009 (EST)