NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Talk:Redeemer

From Liandri Archives

Revision as of 16:56, 22 February 2009 by Texcarson (talk | contribs) (Merge UT2003/UT2004 Sections?)
Jump to: navigation, search

I though you can control you have limited controls (run, strafe, crouch) for your combatant while missile launces in secondary fire.

That was true in UT, but I'm not sure about UT2003 or UT2004. Can anyone make sure? --Dark Pulse 02:47, 26 August 2007 (EDT)
Yup, it's true. In UT200x the player hands control entirely over to the redeemer missile, which actually works more like a space fighter than a projectile. --Wormbo 17:39, 26 August 2007 (EDT)

Merge UT2003/UT2004 Sections?

Is there any difference in the Redeemer between UT2003 and UT2004? If not, I suggest we merge the two sections, because right now it's basically duplicate content. --Dark Pulse 23:02, 15 February 2009 (EST)

Symbol support vote.svg.png Support, as I believe there are no differences. --GreatEmerald 11:16, 17 February 2009 (EST)
Symbol support vote.svg.png Support, there are no differences. Texcarson 18:56, 22 February 2009 (EST)