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Difference between revisions of "Talk:Titan"

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(Projectile Damage)
 
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:As far as i know, the stone titan is identical to a normal titan except for the texture. The pdf manual on the Unreal CD explains that the titan is 30 feet tall and weighs 15-16 tons, while a krall is 7 feet tall.
 
:As far as i know, the stone titan is identical to a normal titan except for the texture. The pdf manual on the Unreal CD explains that the titan is 30 feet tall and weighs 15-16 tons, while a krall is 7 feet tall.
 
I just used the console commands "summon" and "playersonly" to get them lined up nicely :) [[User:Texcarson|Texcarson]] 14:57, 8 February 2008 (EST)
 
I just used the console commands "summon" and "playersonly" to get them lined up nicely :) [[User:Texcarson|Texcarson]] 14:57, 8 February 2008 (EST)
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==Projectile Damage==
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I'm not sure what to do with the projectile damage on this one. For starters, there's not definitive value in the projectile's properties. It's not instagib though, as I've survived plenty boulder shots in Invasion with RPG. And if I remember correctly boulders vary in damage, and not every single one kills. Smaller boulders which hit you indirectly only do a few dozen hp worth of damage. I could be remembering it wrong though. --[[User:Kaithofis|Kaithofis]] 16:52, 10 July 2008 (EDT)
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:Damage varies on size and speed of the rock:<pre>Hitdamage = Damage * 0.00002 * (DrawScale**3) * speed;</pre>The default initial values are Damage=40, DrawScale=7.5 and Speed=900. "DrawScale**3" means DrawScale<sup>3</sup>. Those values would correspond to about 303 points of damage.<small>—Preceding unsigned comment added by [[User:Wormbo|Wormbo]] ([[User_talk:Wormbo|talk]])</small>
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::Yes, actually I've survived a few boulders in Unreal SP too (PowerShield + Shield belt + 200 HP :) ). So guess it can be "variable, usually instagib". --[[User:GreatEmerald|GreatEmerald]] 05:13, 11 July 2008 (EDT)

Latest revision as of 02:13, 11 July 2008

Images

The images are nice and crisp, but in my opinion they would be even better if there was a Krall (common enemy, so easily comparable) next to the Titans, to give the reader an indication of their height. The images don't give a sense of how tall these creatures really are. It would take a little UnrealEd'ing to set up such a scene probably. Feel free to (dis)agree. :) Retodon8 20:51, 4 February 2008 (EST)

Titan and Krall.jpg

Here it is. Why should it take a little UnrealEd'ing? Texcarson 10:21, 8 February 2008 (EST)

To get both guys in the same place at the same time and have them line up nicely. I figured it wouldn't be easy to do that during the normal game... maybe I was wrong. :) Hmmm, I remember the Titan being a bit bigger still... maybe I'm remembering the Stone Titan instead. I really should play Unreal again, and finish it this time. Anyway, thanks for the pic! Would this indeed be better instead of the current Titan pic? Adding it to the two already there seems a bit much for an article this size. Retodon8 14:00, 8 February 2008 (EST)

As far as i know, the stone titan is identical to a normal titan except for the texture. The pdf manual on the Unreal CD explains that the titan is 30 feet tall and weighs 15-16 tons, while a krall is 7 feet tall.

I just used the console commands "summon" and "playersonly" to get them lined up nicely :) Texcarson 14:57, 8 February 2008 (EST)


Projectile Damage

I'm not sure what to do with the projectile damage on this one. For starters, there's not definitive value in the projectile's properties. It's not instagib though, as I've survived plenty boulder shots in Invasion with RPG. And if I remember correctly boulders vary in damage, and not every single one kills. Smaller boulders which hit you indirectly only do a few dozen hp worth of damage. I could be remembering it wrong though. --Kaithofis 16:52, 10 July 2008 (EDT)

Damage varies on size and speed of the rock:
Hitdamage = Damage * 0.00002 * (DrawScale**3) * speed;
The default initial values are Damage=40, DrawScale=7.5 and Speed=900. "DrawScale**3" means DrawScale3. Those values would correspond to about 303 points of damage.—Preceding unsigned comment added by Wormbo (talk)
Yes, actually I've survived a few boulders in Unreal SP too (PowerShield + Shield belt + 200 HP :) ). So guess it can be "variable, usually instagib". --GreatEmerald 05:13, 11 July 2008 (EDT)