NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Talk:XMP vehicles

From Liandri Archives

Revision as of 10:09, 16 May 2008 by Dark Pulse (talk | contribs)
Jump to: navigation, search

Should we have the XMP vehicles all on the same page? UT2004/UT3 vehicles are being separated out, but those will generally have more content than there will be for these. --Haarg 04:50, 14 August 2007 (EDT)

As you said, the amount of content is one reason why I chose to do one big article. Maybe if somebody (multiple bodies) adds info about the different vehicles, they will be more deserving of their own articles, but I don't expect this to happen. I think it's a crying shame, but XMP never got of the ground properly, and it's dead for most intents and purposes. :( This also means vehicles probably won't be returning like the UT ones, which helped those in the article content department. Well, maybe due to UTXMP someone will add a bunch of tactics and the like, stretching he article enough to split it up. Speaking of which-like, there should be some embedded vehicles images in the article. :) Retodon8 10:26, 14 August 2007 (EDT)
I'm thinking about that now. Probably will add some info, and split them up. By the way, don't you think Unreal Tournament vehicles should be simply named Vehicles or Useable Vehicles in Unreal Universe? Also, is it worth mentioning that Scorpion = enhanced Raptor, Hellbender = enhanced Harbinger and Goliath = enhanced Juggernaut? At least Scorpion model is essentially the same, as well as the concept, while Harbinger's seats are similar, plus overall feel, and Juggernaut's mesh and cannon is essentially similar (just the flame thrower was changed to a turret due to lack of particle damage and to help to defend from air). --GreatEmerald 17:24, 15 May 2008 (EDT)
I don't think there's any evidence that the 2004 vehicles were inspired by XMP. The hellbender and goliath are pretty standard vehicle concepts. It might be worth noting the scorpion vs raptor, as those vehicles do share a very similar look. — Haarg 00:31, 16 May 2008 (EDT)
Goliath is standard, but the Hellbender is not so standard. The facts that the driver can't use any weapons, the vehicle has one side and one back turret and one of those are powered by shock technology states the similarity between the Hellbender and the Harbinger. And even the names sound similarly. And the Jugg and Goliath are usual tanks, though are somewhat similar in the appearance and that both fire very powerful shots. By the way, is it mentioned somewhere about what created the vehicles? Any corporation? For me it looks like Axon's work, but who knows... --GreatEmerald 07:13, 16 May 2008 (EDT)
Unless things are explicitly stated, you can't assume things. For one, Unreal II takes place WELL before UT2004 (Unreal II took place in 2251, which is at least 50 years before UT3) though to be fair, we know both Izanagi and Axon existed in 2260. Just because a vehicle has similarities to another is silly (The Viper hovers like the Manta, for example; by your logic they're similar) and the fact their names sound similar is purely coincidental and probably nonsense. Also, remember that in UT3, the driver CAN fire the skymines by himself.

As for who made them? We can't say. Saying Axon here might not only be incorrect, it could be completely untrue. --Dark Pulse 12:09, 16 May 2008 (EDT)