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Difference between revisions of "Titan (mutator)"

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(added general Titan mutator description, probably needs lots of polish)
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Revision as of 17:52, 10 March 2009

The Titan mutator is part of the second Unreal Tournament 3 bonus pack and the origin of that bonus pack's name: the Titan Pack.

Basics

When the mutator is enabled, players score "hero points" for kills and actions related to objectives of the specific gametype, like capturing nodes and returning flags. A small HUD widget keeps track of the current hero score. When enough points were collected the widget flashes and the player can press the displayed key (by default R) to transform into a Titan.

Titans are huge, twice as large as regular players, and initially have 400 points of health and the same amount of shield. Titans have only two weapons, a Shock Rifle and a Rocket Launcher, but those are powered-up with infinite UDamage and Berserk and the Rocket Launcher locks in targets almost instantly. Additionally, a Titan can perform a close-range radius attack by pressing the Use key (by default E or Enter), which does massive damage to nearby enemies and has a shockwave effect similar to the Darkwalker's secondary blast fire mode.

All this power comes with a price: Titans are slower than regular players and their size may restrict them from certain areas of the map. The main disadvantage, however, is that Titans can no longer interact with game objectives or enter vehicles or teleporters. Transforming into a Titan is irreversible, the only way to become regular again is to die. If you die as a Titan, you go out with a bang, though.

Titans continue to score "hero points" and when their "hero meter" is full, the player can press the transformation key again to turn into a Behemoth. Becoming a Behemoth doubles the player size again and further reduces the movement speed in exchange for 800 points of health and shield. This additional boost has a very important drawback, a limited lifetime. Behemoths only survive 45 seconds. After that, the player blows up automatically.

Going against Titans

Titans are tough opponents. If you see one and are on foot, prepare to respawn soon. Their massive amounts of health and raw firepower make them difficult to attack directly.

Apart from the protection via the massive amount of hitpoints, Titans also take damage very similar to vehicles. Not exactly like vehicles, but the same damage multipliers apply. That means Enforcers are useless and Stinger or Sniper Rifle only do limited damage. The Impact Hammer still works as against regular players, but at only 20% of the damage output. An AVRiL, while not being able to lock onto Titans, does 200 points of damage, though.

Things that can really hurt a Titan are long range attacks with the SPMA or Eradicator and self-destruction attacks by Scorpions or Vipers. Even without self-destruction, vehicles still do the usual damage when running over that player. Be careful about trying to pancake a Titan, as this will heavily damage the vehicle and usually destroy it as well.

Against a Behemoth you could just play out your size advantage and hide away in a spot the Behemoth can't reach. Behemoths are four times as tall and wide as regular players, so especially on indoor maps they are quite limited in which places they can reach. If you can get to such a place, you can just sit out the Behemoth's suicide timer. Otherwise the same strategies as against Titans apply.

In any case, if you have killed a Titan or Behemoth - run for your life. The subsequent explosion has the same devastating effect as a Redeemer missile.