NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

UTPG

From Liandri Archives

Revision as of 09:02, 25 July 2007 by RoninMasta (talk | contribs)
Jump to: navigation, search

UTPG.jpg

About UTPG

When UTPG saw how how many exploits users had to download for Patch 436 (including the infamous DDOS exploit and the creeping ping bug in Windows 2000 Servers) they asked Epic's if they could have Patch 436 source code and build unofficial patches. Epic agreed on one condition: only if the users installed Patch 436 before installing the UTPG patches. With that, Epic Games gave them all the fixes they made for Patch 436, and include them into the new UTPG patches. Some other fixes and exploits was fixed, such as the ucc buffer overflow exploit and the backslashes and mutuators in the status query replies bugs. They also implanted a new team information query into the protocol. They packages up these bug fixes and released it as Patch 440. Patch 451 came about two months later, incorporating close to 30-40 bug fixes. However, it did not come without prices. The UnrealEd was broken, and sometimes the client and the server would crash if inavlid classes are loaded. They released a mini-patch for Patch 451, labeling it 451b, about 10 months later. It ifixed the invalid classes bug, and the UnrealEd Crash was also fixed. However the UnrealEd was not fully functional. You couldn't move the camera around the editor, therefore rendering the UnrealEd obsolete, unless they downgraded to 436. About a year or so later, UTPG merged Patch 451b with the Patch 451. One noticle feature, probably a typo, indicated that with UTPG Patch 451 and 451b, Patch 436 read as Patch 435.


Releated Websites

See Also