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Difference between revisions of "Unreal"

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* [[Sniper Rifle|Rifle]]
 
* [[Sniper Rifle|Rifle]]
  
==Races==
+
===Races===
===Skaarj===
+
*[[Skaarj]]
{{main|Skaarj}}
 
 
The Skaarj are an alien race who enslaved the [[Nali]] on the planet you crash land on, [[Na Pali]].
 
The Skaarj are an alien race who enslaved the [[Nali]] on the planet you crash land on, [[Na Pali]].
===Nali===
+
*[[Nali]]
{{main|Nali}}
 
 
The Nali are a race indigenous to [[Na Pali]] but subordinate to the Skaarj as they have been enslaved.
 
The Nali are a race indigenous to [[Na Pali]] but subordinate to the Skaarj as they have been enslaved.
===Humans===
+
*[[Terrans|Humans]]
{{main|Terrans}}
 
 
You play as a human prisoner whose prison ship crash landed on a mysterious planet, [[Na Pali]].
 
You play as a human prisoner whose prison ship crash landed on a mysterious planet, [[Na Pali]].
===Krall===
+
*[[Krall]]
{{main|Krall}}
 
 
A race of unknown origin that has been enslaved by the [[Skaarj]] and act as their guards.
 
A race of unknown origin that has been enslaved by the [[Skaarj]] and act as their guards.
  

Revision as of 08:58, 10 July 2007

Unreal is the first game in the Unreal series and was the first 3D venture by Epic Games and Digital Extremes. The game was approved by GT Interactive in 1996 and released on May 22, 1998 to the world, however by several accounts work on the engine actually started sometime around 1994. Unreal provided a single player experience along with a multiplayer mode that allowed for up to 16 players. It was rated 'M' for Mature by the ESRB for intense violence.

Unreal's Flyby Intro

History

Work on Unreal began in 1994 when James Schmalz, founder of Digital Extremes, showed Cliff Bleszinski a side project he had been working on. At the time, Schmalz was creating all of his own content, and programming the game all by himself. The game had not yet been fully realized, and Schmalz was creating all of his levels on paper.

A short time later, Schmalz showed what he had been working on to Tim Sweeney, founder of Epic MegaGames (later renamed to Epic Games). Tim was impressed and began working on a level editor for Schmalz to use to build his engine. As time went on, many people became involved in the process. Mark Rein was brought in to do PR, Steve Polge was hired to work on the AI. For a time, many of the people working for Epic were doing so remotely.

Originally the game was scheduled to come out in April 1997. A few months after this date slipped, pressure started mounting from GT Interactive to get the project completed. Epic moved all of it's remote employees to Digital Extremes Waterloo, Toronto, Canada offices to complete the final push of the game. Roughly one year later, the game was released and it's detail appalled the game industry, a new age of gaming had arrived.

Demo

A demo was alluded to many times by various people at Epic Games throughout the life of Unreal, however the only demos that were ever released came bundled with various hardware. Many people saw this as a negative to Unreal as there was no real way to try the game before you bought it.

Reception

Unreal was given very good reviews and was generally accepted very well by gamers. However, shortly after the game's release it became apparent that the multi-player network code was not up to scratch for the then widely used 56k modem connections. Due to this, the Epic MegaGames message board filled up with hundreds of posts of complaints about the poor quality of Unreal and the general need for a patch. This led to Epic's message boards being nicknamed the "Epic FlameBoards". In response, Epic released dozens of patches to the game, later including Direct3D and OpenGL support to the Software Rendering and Glide support.

Release Details

The initial release of Unreal was published by GT Interactive and arrived in stores on May 22, 1998.

A full version of Unreal was released with certain S3 Video Cards to show off Unreal's S3TC capabilities. This version came with several S3TC showcase levels that can be found online.

Another version of Unreal was released with certain Creative products to show off Unreal's EAX capabilities.

A re-release of Unreal was done and titled Unreal Gold. This package was released to stores January 21, 2000. Unreal Gold contained the original release of Unreal patched to version 226. It also used the Unreal Tournament UWindows interface. It also included the expansion pack, Return to Na Pali. Many people disliked this release because, while the Direct3D support was better, nearly every other facet of the engine was worse, especially network play.

Unreal Gold was also released with Totally Unreal. This package also contained Unreal Tournament - GOTY as well as an Unreal Championship/Unreal 2 preview disc.

In September 2006, Unreal Gold was re-released for (probably) the last time in the Unreal Anthology pack published by Midway Games. The pack also included Unreal - Return to Na Pali, Unreal Tournament - GOTY, Unreal 2 and UT2004.

Engine

Main Article: Unreal Engine

Unreal uses Unreal Engine 1 starting with build 200 and continuing on to finally end at build 226b.

Game Content

Music

The music in Unreal was written by Alexander Brandon and Michiel van der Bos. The music, for the most part, is designed to complement the eerie and hollow feeling of the game as well as the sense of beauty in many parts of the game.

  • Some song name

Weapons

Races

The Skaarj are an alien race who enslaved the Nali on the planet you crash land on, Na Pali.

The Nali are a race indigenous to Na Pali but subordinate to the Skaarj as they have been enslaved.

You play as a human prisoner whose prison ship crash landed on a mysterious planet, Na Pali.

A race of unknown origin that has been enslaved by the Skaarj and act as their guards.

Characters

Gametypes

DeathMatch

Main Article: DeathMatch

Team DeathMatch

Main Article: Team DeathMatch

DarkMatch

Main Article: DarkMatch

Maps

Single-Player

Multi-player

See Also