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Difference between revisions of "AS-Guardia"

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{{QuoteSource|A somewhat antiquated Earth warship, the restored SS Victory is still seaworthy. A dual security system prevents intruders from activating the guns only by allowing crew members to open the control room portal. However, should the aft boiler be damaged beyond repair the door will auto-release, allowing access to anyone.|UT|UT}}
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{{Infobox Map
[[Image:AS-Guardia.jpg|thumb|right|250px|AS-Guardia]]
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| title      = Guardia Fortress
<div style="float: left;">
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<!-- | description = Attackers must enter the military base Guardia by setting the fuse to breach the cave wall, and then destroy the plasma tank. -->
__TOC__
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| mapimage    = AS-Guardia.jpg
</div>
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| imagedesc  = AS-Guardia
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
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| author      = [[Cliff Bleszinski]]
|-
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| players    = 6-12
! Full title
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| music      = Course
| Guardia Fortress
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| game        = Unreal Tournament
|-
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| gametype    = Assault
! Authors
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}}
| [[Cliff Bleszinski]]
 
|-
 
! Players
 
| 6-12
 
|-
 
!Time Limit
 
| 5:00
 
|-
 
! Music
 
| Course
 
|-
 
! Games
 
| [[UT]]
 
|-
 
! Gametype
 
| [[Assault]]
 
|}
 
  
{{clear}}
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== Map Description ==
 
+
A straightforward, if linear, map taking place in an underground base.
== Item list ==
 
 
 
=== Weapons ===
 
 
 
 
 
=== PickUps ===
 
  
 +
The attackers start in a cavern near the base, and have planted explosives near a discovered wall. The base itself is pretty linear, with just a single U-shaped passage spanning from the cavern to the cargo bay, including a bridge over a lava pool. The cargo bay area has several crates holding several items, many of which are pretty tricky to obtain. Finally, behind a pair of blast doors, there's the tank which must be destroyed.
  
=== PowerUps ===
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This map has a time limit of '''5:00'''.
  
 +
A very changed, but retaining the basic idea, version of this map is in [[Unreal Tournament 2004]] - [[AS-Glacier]].
  
 
== Objectives ==
 
== Objectives ==
 
 
=== Objective 1 ===
 
=== Objective 1 ===
 
[[Image:AS-Guardia1.jpg|thumb|right|128px|Objective 1]]
 
[[Image:AS-Guardia1.jpg|thumb|right|128px|Objective 1]]
 
{{QuoteSource|Shoot at the fuse to ignite it and blow up the TNT, which will permit access to the underground base.|UT|UT}}
 
{{QuoteSource|Shoot at the fuse to ignite it and blow up the TNT, which will permit access to the underground base.|UT|UT}}
 
 
{{clear}}
 
{{clear}}
 
 
=== Objective 2 ===
 
=== Objective 2 ===
 
[[Image:AS-Guardia2.jpg|thumb|right|128px|Objective 2]]
 
[[Image:AS-Guardia2.jpg|thumb|right|128px|Objective 2]]
 
{{QuoteSource|Make your way through the base, dealing with all gun turrets and enemies you find along the way, until you ride a lift up to a platform that has the garage activation switch.|UT|UT}}
 
{{QuoteSource|Make your way through the base, dealing with all gun turrets and enemies you find along the way, until you ride a lift up to a platform that has the garage activation switch.|UT|UT}}
 
 
{{clear}}
 
{{clear}}
 
 
=== Objective 3 ===
 
=== Objective 3 ===
 
[[Image:AS-Guardia3.jpg|thumb|right|128px|Objective 3]]
 
[[Image:AS-Guardia3.jpg|thumb|right|128px|Objective 3]]
 
{{QuoteSource|Once the door is opened, destroy the prototype tank by shooting at the turret.|UT|UT}}
 
{{QuoteSource|Once the door is opened, destroy the prototype tank by shooting at the turret.|UT|UT}}
 +
{{clear}}
 +
== Weapons & Pickups ==
 +
=== Weapons ===
 +
{{WeaponsTableHeader}}
 +
{{WeaponsTableRow|
 +
weapon=Shock Rifle|
 +
wamnt=1|
 +
aamnt=3|
 +
wloc=1x Defender's first spawn room, U-corridor.|
 +
aloc=3x Switch room, near entrance.|}}
 +
{{WeaponsTableRow|
 +
weapon=Pulse Gun|
 +
wamnt=2|
 +
aamnt=6|
 +
wloc=1x Attacker's entrance. 1x Defender's second spawn room.|
 +
aloc=2x Near Destroyable wall. 2x Defender's second spawn room. 2x Switch room, near entrance.|}}
 +
{{WeaponsTableRow|
 +
weapon=Minigun|
 +
wamnt=1|
 +
aamnt=4|
 +
wloc=1x Defender's third spawn room.|
 +
aloc=1x Defender's third spawn room, near Minigun.|}}
 +
{{WeaponsTableRow|
 +
weapon=Flak Cannon|
 +
wamnt=2|
 +
aamnt=4|
 +
wloc=1x Attacker's entrance. 1x Defender's first spawn room.|
 +
aloc=4x Defender's first spawn room, near Flak.|}}
 +
{{WeaponsTableRow|
 +
weapon=Rocket Launcher|
 +
wamnt=1|
 +
aamnt=2|
 +
wloc=1x Lava Bridge.|
 +
aloc=2x Switch room, near Tank door.|}}
 +
{{WeaponsTableFooter}}
 +
 +
=== Pickups ===
 +
{{PickupsTableHeader}}
 +
{{PickupsTableRow|
 +
item=Health Pack|
 +
amnt=6|
 +
locat=2x Near Destroyable door, defender's side, behind boxes. 2x Curve to the lava bridge. 2x Switch room, near the lift.}}
 +
{{PickupsTableRow|
 +
item=Big Keg O'Health|
 +
amnt=1|
 +
locat=1x Above a crate, near the Tank door.}}
 +
{{PickupsTableRow|
 +
item=Shield Belt|
 +
amnt=1|
 +
locat=1x Switch room, above a crate below the switch ledge.}}
 +
{{PickupsTableFooter}}
 +
 +
== Tips & tricks ==
 +
{{sectstub}}
 +
 +
== Trivia ==
 +
* This map is used for the Assault tutorial of the Single Player ladder.
 +
* The beta version of the map had, as the only spawn room, the first one. Also, there was no deck, but instead there was a submarine.
  
[[Category:Assault maps|Guardia]]
+
{{Navbox maps|game=Unreal Tournament|gametype=Assault}}
[[Category:Unreal Tournament maps]]
 

Latest revision as of 17:04, 14 February 2016


AS-Guardia
Full title Guardia Fortress
Author(s) Cliff Bleszinski
Players 6-12
Music Course
Game Unreal Tournament
Gametype Assault

Map Description

A straightforward, if linear, map taking place in an underground base.

The attackers start in a cavern near the base, and have planted explosives near a discovered wall. The base itself is pretty linear, with just a single U-shaped passage spanning from the cavern to the cargo bay, including a bridge over a lava pool. The cargo bay area has several crates holding several items, many of which are pretty tricky to obtain. Finally, behind a pair of blast doors, there's the tank which must be destroyed.

This map has a time limit of 5:00.

A very changed, but retaining the basic idea, version of this map is in Unreal Tournament 2004 - AS-Glacier.

Objectives

Objective 1

Objective 1
Shoot at the fuse to ignite it and blow up the TNT, which will permit access to the underground base.

Objective 2

Objective 2
Make your way through the base, dealing with all gun turrets and enemies you find along the way, until you ride a lift up to a platform that has the garage activation switch.

Objective 3

Objective 3
Once the door is opened, destroy the prototype tank by shooting at the turret.

Weapons & Pickups

Weapons

Weapon Count Ammo Weapon Location Ammo Location
Shock Rifle 1 3 1x Defender's first spawn room, U-corridor. 3x Switch room, near entrance.
Pulse Gun 2 6 1x Attacker's entrance. 1x Defender's second spawn room. 2x Near Destroyable wall. 2x Defender's second spawn room. 2x Switch room, near entrance.
Minigun 1 4 1x Defender's third spawn room. 1x Defender's third spawn room, near Minigun.
Flak Cannon 2 4 1x Attacker's entrance. 1x Defender's first spawn room. 4x Defender's first spawn room, near Flak.
Rocket Launcher 1 2 1x Lava Bridge. 2x Switch room, near Tank door.

Pickups

Pickup Count Location
Health Pack 6 2x Near Destroyable door, defender's side, behind boxes. 2x Curve to the lava bridge. 2x Switch room, near the lift.
Big Keg O'Health 1 1x Above a crate, near the Tank door.
Shield Belt 1 1x Switch room, above a crate below the switch ledge.

Tips & tricks

Trivia

  • This map is used for the Assault tutorial of the Single Player ladder.
  • The beta version of the map had, as the only spawn room, the first one. Also, there was no deck, but instead there was a submarine.