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Difference between revisions of "AS-Guardia"
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− | + | {{Infobox Map | |
+ | | title = Guardia Fortress | ||
+ | <!-- | description = Attackers must enter the military base Guardia by setting the fuse to breach the cave wall, and then destroy the plasma tank. --> | ||
+ | | mapimage = AS-Guardia.jpg | ||
+ | | imagedesc = AS-Guardia | ||
+ | | author = [[Cliff Bleszinski]] | ||
+ | | players = 6-12 | ||
+ | | music = Course | ||
+ | | game = Unreal Tournament | ||
+ | | gametype = Assault | ||
+ | }} | ||
− | + | == Map Description == | |
− | + | A straightforward, if linear, map taking place in an underground base. | |
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− | + | The attackers start in a cavern near the base, and have planted explosives near a discovered wall. The base itself is pretty linear, with just a single U-shaped passage spanning from the cavern to the cargo bay, including a bridge over a lava pool. The cargo bay area has several crates holding several items, many of which are pretty tricky to obtain. Finally, behind a pair of blast doors, there's the tank which must be destroyed. | |
− | + | This map has a time limit of '''5:00'''. | |
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+ | A very changed, but retaining the basic idea, version of this map is in [[Unreal Tournament 2004]] - [[AS-Glacier]]. | ||
== Objectives == | == Objectives == | ||
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=== Objective 1 === | === Objective 1 === | ||
[[Image:AS-Guardia1.jpg|thumb|right|128px|Objective 1]] | [[Image:AS-Guardia1.jpg|thumb|right|128px|Objective 1]] | ||
{{QuoteSource|Shoot at the fuse to ignite it and blow up the TNT, which will permit access to the underground base.|UT|UT}} | {{QuoteSource|Shoot at the fuse to ignite it and blow up the TNT, which will permit access to the underground base.|UT|UT}} | ||
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{{clear}} | {{clear}} | ||
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=== Objective 2 === | === Objective 2 === | ||
[[Image:AS-Guardia2.jpg|thumb|right|128px|Objective 2]] | [[Image:AS-Guardia2.jpg|thumb|right|128px|Objective 2]] | ||
{{QuoteSource|Make your way through the base, dealing with all gun turrets and enemies you find along the way, until you ride a lift up to a platform that has the garage activation switch.|UT|UT}} | {{QuoteSource|Make your way through the base, dealing with all gun turrets and enemies you find along the way, until you ride a lift up to a platform that has the garage activation switch.|UT|UT}} | ||
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{{clear}} | {{clear}} | ||
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=== Objective 3 === | === Objective 3 === | ||
[[Image:AS-Guardia3.jpg|thumb|right|128px|Objective 3]] | [[Image:AS-Guardia3.jpg|thumb|right|128px|Objective 3]] | ||
{{QuoteSource|Once the door is opened, destroy the prototype tank by shooting at the turret.|UT|UT}} | {{QuoteSource|Once the door is opened, destroy the prototype tank by shooting at the turret.|UT|UT}} | ||
+ | {{clear}} | ||
+ | == Weapons & Pickups == | ||
+ | === Weapons === | ||
+ | {{WeaponsTableHeader}} | ||
+ | {{WeaponsTableRow| | ||
+ | weapon=Shock Rifle| | ||
+ | wamnt=1| | ||
+ | aamnt=3| | ||
+ | wloc=1x Defender's first spawn room, U-corridor.| | ||
+ | aloc=3x Switch room, near entrance.|}} | ||
+ | {{WeaponsTableRow| | ||
+ | weapon=Pulse Gun| | ||
+ | wamnt=2| | ||
+ | aamnt=6| | ||
+ | wloc=1x Attacker's entrance. 1x Defender's second spawn room.| | ||
+ | aloc=2x Near Destroyable wall. 2x Defender's second spawn room. 2x Switch room, near entrance.|}} | ||
+ | {{WeaponsTableRow| | ||
+ | weapon=Minigun| | ||
+ | wamnt=1| | ||
+ | aamnt=4| | ||
+ | wloc=1x Defender's third spawn room.| | ||
+ | aloc=1x Defender's third spawn room, near Minigun.|}} | ||
+ | {{WeaponsTableRow| | ||
+ | weapon=Flak Cannon| | ||
+ | wamnt=2| | ||
+ | aamnt=4| | ||
+ | wloc=1x Attacker's entrance. 1x Defender's first spawn room.| | ||
+ | aloc=4x Defender's first spawn room, near Flak.|}} | ||
+ | {{WeaponsTableRow| | ||
+ | weapon=Rocket Launcher| | ||
+ | wamnt=1| | ||
+ | aamnt=2| | ||
+ | wloc=1x Lava Bridge.| | ||
+ | aloc=2x Switch room, near Tank door.|}} | ||
+ | {{WeaponsTableFooter}} | ||
+ | |||
+ | === Pickups === | ||
+ | {{PickupsTableHeader}} | ||
+ | {{PickupsTableRow| | ||
+ | item=Health Pack| | ||
+ | amnt=6| | ||
+ | locat=2x Near Destroyable door, defender's side, behind boxes. 2x Curve to the lava bridge. 2x Switch room, near the lift.}} | ||
+ | {{PickupsTableRow| | ||
+ | item=Big Keg O'Health| | ||
+ | amnt=1| | ||
+ | locat=1x Above a crate, near the Tank door.}} | ||
+ | {{PickupsTableRow| | ||
+ | item=Shield Belt| | ||
+ | amnt=1| | ||
+ | locat=1x Switch room, above a crate below the switch ledge.}} | ||
+ | {{PickupsTableFooter}} | ||
+ | |||
+ | == Tips & tricks == | ||
+ | {{sectstub}} | ||
+ | |||
+ | == Trivia == | ||
+ | * This map is used for the Assault tutorial of the Single Player ladder. | ||
+ | * The beta version of the map had, as the only spawn room, the first one. Also, there was no deck, but instead there was a submarine. | ||
− | + | {{Navbox maps|game=Unreal Tournament|gametype=Assault}} | |
− |
Latest revision as of 17:04, 14 February 2016
Full title | Guardia Fortress |
---|---|
Author(s) | Cliff Bleszinski |
Players | 6-12 |
Music | Course |
Game | Unreal Tournament |
Gametype | Assault |
Map Description
A straightforward, if linear, map taking place in an underground base.
The attackers start in a cavern near the base, and have planted explosives near a discovered wall. The base itself is pretty linear, with just a single U-shaped passage spanning from the cavern to the cargo bay, including a bridge over a lava pool. The cargo bay area has several crates holding several items, many of which are pretty tricky to obtain. Finally, behind a pair of blast doors, there's the tank which must be destroyed.
This map has a time limit of 5:00.
A very changed, but retaining the basic idea, version of this map is in Unreal Tournament 2004 - AS-Glacier.
Objectives
Objective 1
Shoot at the fuse to ignite it and blow up the TNT, which will permit access to the underground base.
Objective 2
Make your way through the base, dealing with all gun turrets and enemies you find along the way, until you ride a lift up to a platform that has the garage activation switch.
Objective 3
Once the door is opened, destroy the prototype tank by shooting at the turret.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Weapon Location | Ammo Location |
---|---|---|---|---|
Shock Rifle | 1 | 3 | 1x Defender's first spawn room, U-corridor. | 3x Switch room, near entrance. |
Pulse Gun | 2 | 6 | 1x Attacker's entrance. 1x Defender's second spawn room. | 2x Near Destroyable wall. 2x Defender's second spawn room. 2x Switch room, near entrance. |
Minigun | 1 | 4 | 1x Defender's third spawn room. | 1x Defender's third spawn room, near Minigun. |
Flak Cannon | 2 | 4 | 1x Attacker's entrance. 1x Defender's first spawn room. | 4x Defender's first spawn room, near Flak. |
Rocket Launcher | 1 | 2 | 1x Lava Bridge. | 2x Switch room, near Tank door. |
Pickups
Pickup | Count | Location |
---|---|---|
Health Pack | 6 | 2x Near Destroyable door, defender's side, behind boxes. 2x Curve to the lava bridge. 2x Switch room, near the lift. |
Big Keg O'Health | 1 | 1x Above a crate, near the Tank door. |
Shield Belt | 1 | 1x Switch room, above a crate below the switch ledge. |
Tips & tricks
Trivia
- This map is used for the Assault tutorial of the Single Player ladder.
- The beta version of the map had, as the only spawn room, the first one. Also, there was no deck, but instead there was a submarine.
Unreal Tournament - Assault maps |