NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Armor"

From Liandri Archives

Jump to: navigation, search
(Unreal Tournament 3: don't post assumed values please.)
(Unreal Tournament 2003 and 2004)
 
(32 intermediate revisions by 10 users not shown)
Line 1: Line 1:
'''Armor''' is used in most of the Unreal Games to protect the players from damage.
+
'''Armor''' is used in most of the Unreal games to protect the player's [[health]] from damage. It is sometimes referred to as "shield".
  
 
==Unreal and RTNP==
 
==Unreal and RTNP==
 
All suits in [[Unreal]] and [[Unreal - Return to Na Pali|Return to Na Pali]] offer protection against damage, but some suits offer specialized protection. Suits have a durability of 50 points. (Also see: [[Pickup Items]] and [[Inventory Items]].)
 
All suits in [[Unreal]] and [[Unreal - Return to Na Pali|Return to Na Pali]] offer protection against damage, but some suits offer specialized protection. Suits have a durability of 50 points. (Also see: [[Pickup Items]] and [[Inventory Items]].)
  
* '''Assault Vest''' - offers protection against regular damage, but isn't very durable.
+
<gallery>
* '''Asbestos Suit''' - offers protection against burning damage, such as that from lava and [[Gasbag]]'s belches. It also protects against damage from nitrogen pools.
+
Image:Armor.gif|'''Assault Vest'''<br /> Provide protection against regular damage, not very durable.
* '''Kevlar Suit''' - works in conjunction with the Assault Vest to provide even greater protection from damage. The suit is more durable but provides less protection.  
+
Image:Asbestos.gif|'''Asbestos Suit'''<br /> Provides protection against burning damage (lava and [[Gasbag]]'s belches), and nitrogen pools.
* '''Toxin Suit''' - offers protection against areas filled with tarydium slime, [[Bio Rifle]] shots, and [[Slith]]'s acidic saliva.
+
Image:Kevlar.gif|'''Kevlar Suit'''<br /> In conjunction with Assault Vest, provides greater protection. More durable but provides less protection. Replaces Toxin Suit.
* '''Force Field ''' - creates a temporary impenetrable, purple coloured, cylindrical-shaped barrier which can be used for protection, to block narrow corridors, and as a stepping stone to higher places.
+
Image:Toxinsuit.gif|'''Toxin Suit'''<br /> Provides protection against toxins (tarydium slime, [[Bio Rifle]] shots, and [[Slith]]'s acidic saliva). Replaces Kelvar Suit.
 +
Image:Shieldbelt.jpg|'''Shield Belt'''<br /> Provides an extra 100 points of armor, as well as prevents both your health and armor from any form of injury until the Shield Belt is completely depleted from damage.
 +
Image:Shieldbelt.jpg|'''Power Shield'''<br /> Improved Shield Belt that has double the amount of armor points, and is only found in [[Demon Crater]].
 +
Image:Forcefield.gif|'''Force Field'''<br /> Creates a temporary impenetrable, purple coloured, cylindrical-shaped barrier which can be used for protection, to block narrow corridors, and as a stepping stone to higher places.
 +
</gallery>
 +
 
 +
==Unreal 2 and XMP==
 +
In [[Unreal 2]] you start with 100 points of rechargeable shielding armor. It can be recharged in three ways: by picking up an Energy pickup, absorbing energy from dead enemies and using energy stations.
 +
 
 +
Enemies in Unreal 2 use different amounts of shield. Light usually uses 100, medium - 300, and heavy - 500. It was also planned that the player could use different types of armor. Unfortunately, the different armor types didn't officially make it to the game. But it is possible to add the different power suits to unofficial maps. The code is working, but the model is missing.
 +
 
 +
In [[XMP]] the different [[XMP player classes|player classes]] have different amounts of Shield. The Ranger has 100, the Tech has 300, and the Gunner has 500.
 +
 
 +
Shield power can be recharged by using Shield stations placed in the map, or by picking up [[deployables|Shield Packs]] dropped by a Tech.
  
 
==Unreal Tournament==
 
==Unreal Tournament==
* '''Thigh pads''' - Provides 50 points of protection. It absorbs 50% of damage the player recieves.
+
The [[UT]] armor system is a lot less complex than in [[Unreal]]. There are three types of regular armor: Thigh Pads and Body Armor, which can be combined, and Shield Belt, which can only be used separately. Picking up the shield belt removes all other armor. Picking up other armor while carrying the shield belt will recharge the shield belt instead of adding other armor. Either way, a player can have up to 150 points of armor.
* '''Armor''' - Provides 100 points of protection. It absorbs 75% of damage the player recieves.
+
 
* '''Shield Belt''' - Provides 150 points of protection. It absorbs all damage the player receives, and will cancel out any other armor you already have when you pick it up; however, armor may be picked up afterward if the shield belt is damaged. During the time you have a shield belt, your character outline in the HUD (If you have it on) will have a yellow glow around it, and your Third-Person model ingame will have an obvious glow around it as well, informing people you have a shieldbelt on. This outline (Both on your HUD and your character) will get dimmer as the shieldbelt takes damage, before vanishing completely once it's destroyed.
+
The fourth type of armor is the Relic of Defense, which was included as mutator in Bonus Pack 1. A player carrying this [[relic]] is not allowed to have the shield belt, but can still use thigh pads and body armor.
 +
 
 +
<gallery>
 +
Image:UT_ThighPads.jpg|'''Thigh Pads'''<br /> Provide 50 points of protection, removing 50% of damage, respawn every 27.3 seconds.
 +
Image:UT_BodyArmor.jpg|'''Body Armor'''<br /> Provides 100 points of protection, removing 75% of damage, respawns every 27.3 seconds.
 +
Image:UT_Shieldbelt.jpg|'''Shield Belt'''<br /> Provides 150 points of protection, removing 100% of damage, respawns every 54.5 seconds.
 +
Image:UT_RelicDefense.jpg|'''Relic of Defense'''<br /> Absorbs 60% of any damage not absorbed by other armor.
 +
</gallery>
  
 
==Unreal Tournament 2003 and 2004==
 
==Unreal Tournament 2003 and 2004==
* '''Shield Pack''' (aka 50 shield/armor, 50a) - gives the player 50 armor. Doesn't stack; picking up more than one doesn't add armor points. It will stack on top of the Super Shield. It respawns 27.3 seconds after being picked up.
+
In [[UT2003]], shield acts like additional health, absorbing 100% of any damage until all shield is used up.
* '''Super Shield''' (aka 100 shield/armor, 100a) - gives the player 100 armor, up to a maximum of 150. It respawns 54.5 seconds after being picked up.
 
  
It is important to note that in [[UT2003]], armor protects you from damage as if it is additional health, essentially giving you up to 349 maximum health. In [[UT2004]], Armor only protects you from a percentage of damage to your health.
+
In [[UT2004]], shields differ a lot from previous games. The small and large shield charge are tracked separately, even though only the combined shield strength is displayed on the HUD. The Shield Pack only adds to the small shield stack, while the Super Shield Pack only adds to the large shield stack. The difference is, that the small shield stack is limited to 50 points, while the large shield stack can have up to 150 points. Both stacks can have a combined size of 150 points as well, so if the player has charge on the small shield stack, the large shield stack isn't used entirely. Also, by picking up the Small Shield, the small shield stack is filled and exceeding shield points are removed from the large stack.
 +
 
 +
Combined shield points above 100 offer 100% absorption. At 100 or below, the shield offers between 50 and 100 points of 75% absorption depending on whether you picked up the Shield Pack or not. If you did, then the last 50 points of shield offer 50% absorption. However, there is a bug in the game where the small shield stack will not absorb any damage if the large shield stack absorbed damage. Therefore, if you have 50 small shield, 10 large shield and take 90 damage, the shield will only block 10 damage leaving the remaining 80 damage to reduce your health directly.
 +
 
 +
'''Note:''' This is not exactly how the shield system is implemented in the code, but it's easier to explain and understand this way.
 +
 
 +
In both UT2003 and UT2004, the Booster [[adrenaline]] combo, which slowly converts adrenaline to health or shield at a rate of about 4 points per second. (Actually 5 points per 0.9 game seconds.) The booster combo adds its shield points to the large shield stack.
 +
 
 +
<gallery>
 +
Image:UT2004_Shield.jpg|'''Shield Pack'''<br /> 50 points, respawns every 27.3 seconds
 +
Image:UT2004_SuperShield.jpg|'''Super Shield Pack'''<br /> 100 points, respawns every 54.5 seconds
 +
</gallery>
  
 
==Unreal Tournament 3==
 
==Unreal Tournament 3==
* '''Thigh pads''' - Not much is known about this piece of armor at this time.
+
The armor system of Unreal Tournament 3 is more similar to the one of Unreal Tournament than any other game of the series.
* '''Armor Vest''' - Provides 50 points of protection (bsd on Comic Con Shaky Cam)
+
Unlike in UT, the Shield Belt can be combined with the other armor items in [[UT3]]. This way, players can stack up to 200 points of armor.
* '''Shield Belt''' - Provides 100 points of protection (based on Comic Con Shaky Cam)
+
<gallery>
* '''Helmet''' - Not much is known about this piece of armor, except that it blocks headshots. What exactly this means is as yet unclear.
+
Image:UT3_Helmet.jpg|'''Helmet'''<br /> Provides 20 points of protection, removing 50% of damage or completely blocking a single headshot.
 +
Image:UT3_ThighPads.jpg|'''Thigh Pads'''<br /> Provide 30 points of protection, removing 50% of damage.
 +
Image:UT3_ArmorVest.jpg|'''Armor Vest'''<br /> Provides 50 points of protection, removing 75% of damage.
 +
Image:UT3_Shieldbelt.jpg|'''Shield Belt'''<br /> Provides 100 points of protection, removing 100% of damage.
 +
</gallery>
 +
<br>
 +
Carrying a Shield Belt has various advantages in vehicle gametypes. Shielded players are automatically ejected from destroyed [[:Category:vehicles|vehicles]] instead of getting killed, at the cost of destroying the Shield Belt. Shielded players will not fall off of the [[Hoverboard]] when hit by weapon fire, as the Belt absorbs the damage.
 +
 
 +
The Helmet will reliably absorb all damage from a single headshot, even if only a single point of Helmet armor is left. Like with the Shield Belt, an absorbed headshot does not damage the player and thus will not cause him or her to fall off the Hoverboard. That's why on [[VCTF]] maps that include the Helmet it's not always a good idea to go for a headshot on a flag carrier fleeing on the Hoverboard.
  
 
==Unreal Championship==
 
==Unreal Championship==
* '''...'''
+
{{sectstub}}
  
 
==Unreal Championship 2==
 
==Unreal Championship 2==
* '''...'''
 
  
[[Category:Powerups]]
+
[[Unreal Championship 2]] doesn't include an armor system, but it offers various [[Adrenaline#Unreal_Championship_2|Adrenaline abilities]] to defend yourself from different attacks. The ''Iron Spirit'' combo is what comes closest to the armor from other Unreal games, it reduces damage from all attacks by half. There are also the ''Repulse'' and ''Blade Shield'' combos protecting players from explosive weapons. The ''Energy Shield'' combo blocks attacks from energy weapons, but it can only be used by [[Bot|bots]]. [[Juggernaut]] characters are able to use the powerful [[Invulnerability]] move, which blocks all attacks, but only lasts a short time and takes health away from the player.
[[Category:Stubs]]
+
 
 +
==See Also==
 +
* [[Health]]
 +
 
 +
[[Category:Power-ups and items]]

Latest revision as of 15:42, 31 July 2015

Armor is used in most of the Unreal games to protect the player's health from damage. It is sometimes referred to as "shield".

Unreal and RTNP

All suits in Unreal and Return to Na Pali offer protection against damage, but some suits offer specialized protection. Suits have a durability of 50 points. (Also see: Pickup Items and Inventory Items.)

Unreal 2 and XMP

In Unreal 2 you start with 100 points of rechargeable shielding armor. It can be recharged in three ways: by picking up an Energy pickup, absorbing energy from dead enemies and using energy stations.

Enemies in Unreal 2 use different amounts of shield. Light usually uses 100, medium - 300, and heavy - 500. It was also planned that the player could use different types of armor. Unfortunately, the different armor types didn't officially make it to the game. But it is possible to add the different power suits to unofficial maps. The code is working, but the model is missing.

In XMP the different player classes have different amounts of Shield. The Ranger has 100, the Tech has 300, and the Gunner has 500.

Shield power can be recharged by using Shield stations placed in the map, or by picking up Shield Packs dropped by a Tech.

Unreal Tournament

The UT armor system is a lot less complex than in Unreal. There are three types of regular armor: Thigh Pads and Body Armor, which can be combined, and Shield Belt, which can only be used separately. Picking up the shield belt removes all other armor. Picking up other armor while carrying the shield belt will recharge the shield belt instead of adding other armor. Either way, a player can have up to 150 points of armor.

The fourth type of armor is the Relic of Defense, which was included as mutator in Bonus Pack 1. A player carrying this relic is not allowed to have the shield belt, but can still use thigh pads and body armor.

Unreal Tournament 2003 and 2004

In UT2003, shield acts like additional health, absorbing 100% of any damage until all shield is used up.

In UT2004, shields differ a lot from previous games. The small and large shield charge are tracked separately, even though only the combined shield strength is displayed on the HUD. The Shield Pack only adds to the small shield stack, while the Super Shield Pack only adds to the large shield stack. The difference is, that the small shield stack is limited to 50 points, while the large shield stack can have up to 150 points. Both stacks can have a combined size of 150 points as well, so if the player has charge on the small shield stack, the large shield stack isn't used entirely. Also, by picking up the Small Shield, the small shield stack is filled and exceeding shield points are removed from the large stack.

Combined shield points above 100 offer 100% absorption. At 100 or below, the shield offers between 50 and 100 points of 75% absorption depending on whether you picked up the Shield Pack or not. If you did, then the last 50 points of shield offer 50% absorption. However, there is a bug in the game where the small shield stack will not absorb any damage if the large shield stack absorbed damage. Therefore, if you have 50 small shield, 10 large shield and take 90 damage, the shield will only block 10 damage leaving the remaining 80 damage to reduce your health directly.

Note: This is not exactly how the shield system is implemented in the code, but it's easier to explain and understand this way.

In both UT2003 and UT2004, the Booster adrenaline combo, which slowly converts adrenaline to health or shield at a rate of about 4 points per second. (Actually 5 points per 0.9 game seconds.) The booster combo adds its shield points to the large shield stack.

Unreal Tournament 3

The armor system of Unreal Tournament 3 is more similar to the one of Unreal Tournament than any other game of the series. Unlike in UT, the Shield Belt can be combined with the other armor items in UT3. This way, players can stack up to 200 points of armor.


Carrying a Shield Belt has various advantages in vehicle gametypes. Shielded players are automatically ejected from destroyed vehicles instead of getting killed, at the cost of destroying the Shield Belt. Shielded players will not fall off of the Hoverboard when hit by weapon fire, as the Belt absorbs the damage.

The Helmet will reliably absorb all damage from a single headshot, even if only a single point of Helmet armor is left. Like with the Shield Belt, an absorbed headshot does not damage the player and thus will not cause him or her to fall off the Hoverboard. That's why on VCTF maps that include the Helmet it's not always a good idea to go for a headshot on a flag carrier fleeing on the Hoverboard.

Unreal Championship

Unreal Championship 2

Unreal Championship 2 doesn't include an armor system, but it offers various Adrenaline abilities to defend yourself from different attacks. The Iron Spirit combo is what comes closest to the armor from other Unreal games, it reduces damage from all attacks by half. There are also the Repulse and Blade Shield combos protecting players from explosive weapons. The Energy Shield combo blocks attacks from energy weapons, but it can only be used by bots. Juggernaut characters are able to use the powerful Invulnerability move, which blocks all attacks, but only lasts a short time and takes health away from the player.

See Also