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Difference between revisions of "CTF-EternalCave"

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(Unreal Tournament)
Line 37: Line 37:
 
* '''Rival Team:''' [[Iron Guard]]
 
* '''Rival Team:''' [[Iron Guard]]
 
* '''Players Per Team:''' 4
 
* '''Players Per Team:''' 4
 +
 +
Win this map to unlock the Assault ladder.
  
 
{{Prevnext|CTF-Face|CTF-Coret|UT PC Capture The Flag Ladder}}
 
{{Prevnext|CTF-Face|CTF-Coret|UT PC Capture The Flag Ladder}}
 +
{{Prevnext||AS-Frigate|UT PC Assault Ladder}}

Revision as of 13:36, 31 December 2012

Ruins belonging to an unknown race, acquired by Liandri Corporation’s Xenobiology Division for research and excavation. Deemed a ‘valuable and entertaining venue’ by the Tournament Board after 17 XD archeologists fell to their deaths.
Unreal Tournament map description
Screenshot of EternalCaves
Full title EternalCaves
Author(s) Juan Pancho 'XceptOne' Eekels
Players 4-8
Music Foregone
Game Unreal Tournament
Gametype Capture the Flag

Map Description

Weapons & Pickups

Weapons

Pickups

Tips & tricks

Trivia

  • The creator of the map, Juan Pancho 'XceptOne' Eekels, has revealed that he wanted to create a map that is both balanced and non-symmetrical. After Eternal Cave was finished, he made sure it was balanced enough by letting bots play in the map for two days and comparing the score. Once the score was even enough, the map was declared balanced.

Single-Player

Unreal Tournament

Win this map to unlock the Assault ladder.


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