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Difference between revisions of "CTF-FaceII"
From Liandri Archives
m (Reverted edits by Neon Knight (Talk); changed back to last version by Wormbo) |
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{{For|other versions of this map|Recurring maps#Face}} | {{For|other versions of this map|Recurring maps#Face}} | ||
+ | {{stub}} | ||
{{Infobox Map|FaceII | {{Infobox Map|FaceII | ||
| title = Facing Worlds ][ | | title = Facing Worlds ][ | ||
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}} | }} | ||
− | == | + | == Map description == |
+ | == Weapons & Pickups == | ||
=== Weapons === | === Weapons === | ||
=== PickUps === | === PickUps === | ||
+ | |||
+ | == Strategy == | ||
+ | === Offense === | ||
+ | === Defense === | ||
+ | |||
+ | == Trivia == | ||
+ | * The description comes from the console versions of the game. |
Revision as of 15:38, 28 April 2011
- For other versions of this map, see Recurring maps#Face.
After a cataclysmic disaster with a meteor that destroyed the original pair of facing temples and claiming 8 lives, including 4 Necris and 4 members of Raw Steel, The members of the Tournament insisted that Liandri build an almost-identical, but semi-resistant to a meteor attack, version of the famous Capture The Flag stop in the Tournament. Liandri listened, and a year after the destruction of the first, a second was introduced, with bases roughly 20% closer and featuring more sniping spots. Fans loved the non-stop action that kept them on the edge of their seats. Neurovision, the Tournament's leading broad caster, loved how much money came in as well in the following Tournaments.
Unreal Tournament map description
Full title | Facing Worlds ][ |
---|---|
Author(s) | Cedric 'Inoxx' Fiorentino |
Players | 4-10 |
Music | Forgone |
Game | Unreal Tournament |
Gametype | Capture the Flag |
Map description
Weapons & Pickups
Weapons
PickUps
Strategy
Offense
Defense
Trivia
- The description comes from the console versions of the game.