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Difference between revisions of "DM-1on1-Roughinery"
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| title = Roughinery | | title = Roughinery | ||
| description = The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy. | | description = The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy. | ||
− | | mapimage = | + | | mapimage = DM-1on1-Roughinery.gif |
− | | imagedesc = | + | | imagedesc = Roughinery |
− | | author = Alexander Lehmann | + | | author = [[Alexander Lehmann]] |
| players = 2 | | players = 2 | ||
| music = KR-Roughinery | | music = KR-Roughinery | ||
Line 11: | Line 11: | ||
}} | }} | ||
− | + | == Map Description == | |
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− | == | ||
This map is a manifestation of Z-axis gameplay. Together with its complex system of narrow walkways you might as well call this map a 3-dimensional maze. Nonetheless this map and its framerate-optimized "Fixed Edition" are very popular for competitive [[UT2004]] 1on1 matches. | This map is a manifestation of Z-axis gameplay. Together with its complex system of narrow walkways you might as well call this map a 3-dimensional maze. Nonetheless this map and its framerate-optimized "Fixed Edition" are very popular for competitive [[UT2004]] 1on1 matches. | ||
− | ==Pickups== | + | ==Weapons & Pickups== |
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− | + | ===Weapons=== | |
+ | [[Image:Roughinery-Pickups.png|thumb|340px|right|Roughinery weapon and power-up locations.]] | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
+ | |- | ||
+ | !width="100"|Weapon | ||
+ | !width="50"|Count | ||
+ | !width="50"|Ammo | ||
+ | !width="410"|Ammo Location | ||
+ | |- | ||
+ | | [[Bio Rifle]] || 1 || 2 || 2 next to the weapon pickup | ||
+ | |- | ||
+ | | [[Shock Rifle]] || 1 || 3 || 2 near the pickup. 1 on a high ledge above the Flak Cannon | ||
+ | |- | ||
+ | | [[Link Gun]] || 1 || 2 || Both next to the weapon pickup | ||
+ | |- | ||
+ | | [[Minigun]] || 1 || 2 || On a ledge, slightly northwest of the weapon pickup. | ||
+ | |- | ||
+ | | [[Flak Cannon]] || 1 || 2 || 2 next to the weapon pickup. 1 on a ledge near Shock Rifle | ||
+ | |- | ||
+ | | [[Rocket Launcher]] || 1 || 3 || 2 near/below weapon pickup. 1 above Flak Cannon on ledge. | ||
+ | |- | ||
+ | | [[Lightning Gun]] || 1 || 2 || 1 on ledge above Flak Cannon. 1 on ledge near Shock Rifle | ||
+ | |- | ||
+ | |} | ||
− | == | + | ===Pickups=== |
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | + | |- | |
− | + | !width="155"|Pickup | |
− | + | !width="50"|Count | |
− | + | !width="410"|Location | |
− | + | |- | |
− | + | | [[Health#Unreal_Tournament_2003_and_2004|Health Vial]] || 13 || 6 in SW-corridor. 3 in Main room. 5 near eastern Flak Cannon | |
− | + | |- | |
+ | | [[Health#Unreal_Tournament_2003_and_2004|Health Pack]] || 6 || 2 near elevators, 2 in between Shock and Flak pickups, north | ||
+ | |- | ||
+ | | [[Armor#Unreal_Tournament_2003_and_2004|Shield Pack]] || 1 || On a walkway on the top floor. | ||
+ | |- | ||
+ | | [[Armor#Unreal_Tournament_2003_and_2004|Super Shield Pack]] || 1 || In a tunnel, in the middle of the map | ||
+ | |- | ||
+ | | [[Double Damage]] || 1 || On the top level, north-west in the map. | ||
+ | |- | ||
+ | | [[Adrenaline]] || 5 || On one of the paths leading to the Double Damage, top floor. | ||
+ | |- | ||
+ | |} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | Use a lift jump to reach the Health Vials above the Minigun. | + | * This map makes heavy use of trickjumping. |
+ | * Use a lift jump to reach the Health Vials above the Minigun. | ||
+ | * You can also use the same elevator to lift jump up to the walkway that's got some adrenaline pills and the UDamage. | ||
+ | * Dodge-jump the different ramps to get a quick access to many parts of the map. | ||
+ | * Use a weapon jump to get out of the Super Shield trap. You have three places to escape: two near the Super Shield itself and a third one at the deadend with two options for a quick escape. | ||
− | {{ | + | == Single-Player Tips == |
+ | {{sectstub}} | ||
+ | |||
+ | {{Prevnext|DM-1on1-Spirit|DM-1on1-Desolation|UT2004 DM Qualy Round}} | ||
+ | {{Prevnext|DM-1on1-Trite|}} | ||
==Related Links== | ==Related Links== | ||
* [http://ut.analythis.com/ GangRel's in-depth analysis of Lauke vs GitzZz on Roughinery] | * [http://ut.analythis.com/ GangRel's in-depth analysis of Lauke vs GitzZz on Roughinery] | ||
− | + | [[Category:Deathmatch maps|Roughinery|UT2004 DM Qualy Round]] | |
− | [[Category:Deathmatch maps|Roughinery]] | ||
[[Category:UT2004 maps]] | [[Category:UT2004 maps]] |
Latest revision as of 16:23, 15 December 2012
The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy.
UT2004 map description
Full title | Roughinery |
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Author(s) | Alexander Lehmann |
Players | 2 |
Music | KR-Roughinery |
Game | UT2004 |
Gametype | Deathmatch |
Map Description
This map is a manifestation of Z-axis gameplay. Together with its complex system of narrow walkways you might as well call this map a 3-dimensional maze. Nonetheless this map and its framerate-optimized "Fixed Edition" are very popular for competitive UT2004 1on1 matches.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Bio Rifle | 1 | 2 | 2 next to the weapon pickup |
Shock Rifle | 1 | 3 | 2 near the pickup. 1 on a high ledge above the Flak Cannon |
Link Gun | 1 | 2 | Both next to the weapon pickup |
Minigun | 1 | 2 | On a ledge, slightly northwest of the weapon pickup. |
Flak Cannon | 1 | 2 | 2 next to the weapon pickup. 1 on a ledge near Shock Rifle |
Rocket Launcher | 1 | 3 | 2 near/below weapon pickup. 1 above Flak Cannon on ledge. |
Lightning Gun | 1 | 2 | 1 on ledge above Flak Cannon. 1 on ledge near Shock Rifle |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 13 | 6 in SW-corridor. 3 in Main room. 5 near eastern Flak Cannon |
Health Pack | 6 | 2 near elevators, 2 in between Shock and Flak pickups, north |
Shield Pack | 1 | On a walkway on the top floor. |
Super Shield Pack | 1 | In a tunnel, in the middle of the map |
Double Damage | 1 | On the top level, north-west in the map. |
Adrenaline | 5 | On one of the paths leading to the Double Damage, top floor. |
Tips & Tricks
- This map makes heavy use of trickjumping.
- Use a lift jump to reach the Health Vials above the Minigun.
- You can also use the same elevator to lift jump up to the walkway that's got some adrenaline pills and the UDamage.
- Dodge-jump the different ramps to get a quick access to many parts of the map.
- Use a weapon jump to get out of the Super Shield trap. You have three places to escape: two near the Super Shield itself and a third one at the deadend with two options for a quick escape.
Single-Player Tips
<< Previous (DM-1on1-Spirit) | UT2004 DM Qualy Round | (DM-1on1-Desolation) Next >> |
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