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Difference between revisions of "DM-1on1-Trite"
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Hadesengel (talk | contribs) (→Item List) |
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− | == | + | == Weapons & Pickups == |
− | ===Weapons=== | + | === Weapons === |
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | + | |- | |
− | + | !width="100"|Weapon | |
− | + | !width="60"|Count | |
− | + | !width="60"|Ammo | |
− | + | !width="350"|Ammo Location | |
− | + | |- | |
− | + | | [[BioRifle]] || 1 || 3 || 1 next to the weapon pickup, 1 near the Lightning Gun, 1 near the Shock Rifle | |
− | + | |- | |
− | + | | [[Shock Rifle]] || 1 || 3 || 1 next to the weapon pickup, 1 near the Lightning Gun, 1 below the Bio Rifle | |
− | + | |- | |
− | + | | [[Link Gun]] || 1 || 3 || 1 next to the weapon pickup, 1 below the Minigun, 1 near the Shock Rifle | |
− | + | |- | |
− | + | | [[Minigun]] || 1 || 3 || 1 next to the weapon pickup, 1 next to the Flak Cannon, 1 at the Double Damage pickup | |
+ | |- | ||
+ | | [[Flak Cannon]] || 1 || 3 || 1 next to the weapon pickup, 1 near the Shock Rifle, 1 at the Double Damage pickup | ||
+ | |- | ||
+ | | [[Rocket Launcher]] || 1 || 3 || 1 next to the weapon pickup, 1 below the Minigun, 1 near the Shock Rifle | ||
+ | |- | ||
+ | | [[Lightning Gun]] || 1 || 3 || 1 next to the weapon pickup, 1 next to the Flak Cannon, 1 near the Shield Pack | ||
+ | |- | ||
+ | |} | ||
− | === | + | === Pickups === |
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | + | |- | |
− | + | !width="165"|Pickup | |
− | + | !width="60"|Count | |
− | + | !width="350"|Location | |
− | + | |- | |
+ | | [[Health#Unreal_Tournament_2004|Health Vial]] || 17 || 4 next to the Super Shield, 4 near the Rocket Launcher, 3 + 4 near the Shock Rifle, 2 next to the Shield Pack | ||
+ | |- | ||
+ | | [[Health#Unreal_Tournament_2004|Health Pack]] || 4 || 2 next to the Rocket Launcher, 1 in front of the Super Shield room, 1 next to the Flak Cannon | ||
+ | |- | ||
+ | | [[Armor#Unreal_Tournament_2004|Shield]] || 1 || On the ramp near the Minigun | ||
+ | |- | ||
+ | | [[Armor#Unreal_Tournament_2004|Super Shield]] || 1 || Small room near the Flak Cannon | ||
+ | |- | ||
+ | | [[Double Damage]] || 1 || Top level, at the end of the passage near the Lightning Gun | ||
+ | |- | ||
+ | | [[Adrenaline]] || 14 || 4 near the Flak Cannon, 2x3 near the Lightning Gun, 4 below Bio Rifle | ||
+ | |- | ||
+ | |} | ||
==Strategy== | ==Strategy== |
Revision as of 14:27, 29 June 2011
Watch your back and stay alert in this abandoned facility or you may end up as cold as the steel which surrounds you...
UT2004 map description
Full title | Trite |
---|---|
Author(s) | Paul Fahss |
Players | 2 |
Music | KR-Action3 |
Game | UT2004 |
Gametype | Deathmatch |
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
BioRifle | 1 | 3 | 1 next to the weapon pickup, 1 near the Lightning Gun, 1 near the Shock Rifle |
Shock Rifle | 1 | 3 | 1 next to the weapon pickup, 1 near the Lightning Gun, 1 below the Bio Rifle |
Link Gun | 1 | 3 | 1 next to the weapon pickup, 1 below the Minigun, 1 near the Shock Rifle |
Minigun | 1 | 3 | 1 next to the weapon pickup, 1 next to the Flak Cannon, 1 at the Double Damage pickup |
Flak Cannon | 1 | 3 | 1 next to the weapon pickup, 1 near the Shock Rifle, 1 at the Double Damage pickup |
Rocket Launcher | 1 | 3 | 1 next to the weapon pickup, 1 below the Minigun, 1 near the Shock Rifle |
Lightning Gun | 1 | 3 | 1 next to the weapon pickup, 1 next to the Flak Cannon, 1 near the Shield Pack |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 17 | 4 next to the Super Shield, 4 near the Rocket Launcher, 3 + 4 near the Shock Rifle, 2 next to the Shield Pack |
Health Pack | 4 | 2 next to the Rocket Launcher, 1 in front of the Super Shield room, 1 next to the Flak Cannon |
Shield | 1 | On the ramp near the Minigun |
Super Shield | 1 | Small room near the Flak Cannon |
Double Damage | 1 | Top level, at the end of the passage near the Lightning Gun |
Adrenaline | 14 | 4 near the Flak Cannon, 2x3 near the Lightning Gun, 4 below Bio Rifle |
Strategy
- The Super Shield room might as well be called "the Death Trap", since the only entrance/exit is that which takes the player to the Link Gun area. Use it to your advantage by blasting a Shock combo in your opponent's face. Next step, if the super shield wasn't taken, catch it before (s)he can spot you. If you're on the receiving end, tey to get the Shield and get out of there before your opponent can spot you. Otherwise, be prepared to fight fire with fire.
- You can use a shortcut in the UDamage room from the second floor to the third one, this is, from the Adrenaline area to the Minigun area. There's a ramp which will help you to do this.
- Use Speed to liftjump-jump from the Link Gun elevator to the Lightning Gun area.
Single-player tips
- You can play both this map instead of DM-1on1-Spirit as the second map of the Qualification round, and in the Head-to-head challenges.
- Take advantage of the bot's low speed (they don't jump/dodgejump much) to trap them in the Super Shield area.
Trivia
- Looking at the map with UnrealEd or an utility like UT Package Tool reveals that the map has a texture of it's creator's face.