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Difference between revisions of "DM-Compressed"

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(Added Weapons & Pickups section)
Line 7: Line 7:
 
| players    = 2-6
 
| players    = 2-6
 
| music      = level3
 
| music      = level3
| games      = [[UT2003]], [[UT2004]]
+
| games      = [[Unreal Tournament 2003|UT2003]], [[Unreal Championship|UC]], [[Unreal Tournament 2004|UT2004]].
 
| gametype    = Deathmatch
 
| gametype    = Deathmatch
 
}}
 
}}
Line 67: Line 67:
 
* Use a lift-jump to reach the top corridor in the middle of the map.
 
* Use a lift-jump to reach the top corridor in the middle of the map.
  
[[Category: UT2003 maps]]
+
[[Category: Unreal Tournament 200X maps]]
[[Category: UT2004 maps]]
+
[[Category: Unreal Tournament 2003 maps]]
 +
[[Category: Unreal Tournament 2004 maps]]
 +
[[Category: Unreal Championship maps]]

Revision as of 15:39, 5 April 2011

Discipline is my sword, faith is my shield. Do not leap blindly into uncertainty, and you may live to reap the rewards.
- Overseer Grimal
map description
Compressed
Full title Compressed
Author(s) Scott McGregor
Players 2-6
Music level3
Games UT2003, UC, UT2004.
Gametype Deathmatch

Map Description

Weapons & Pickups

Weapons

Compressed's weapon and power-up locations.
Weapon Count Ammo Ammo Location
Assault Rifle 0 6 1 on ground-, middle & top-floor of each hall
Bio Rifle 1 2 Next to the weapon pickup
Shock Rifle 1 2 On the top floor
Link Gun 1 2 Next to the weapon pickup
Minigun 1 2 Next to the weapon pickup
Flak Cannon 1 2 Next to the weapon pickup
Rocket Launcher 1 6 On the top floor
Lightning Gun 1 2 On the ground, eastern hall

Pickups

Pickup Count Location
Health Vial 12 6 on the ground-floor of each hall
Health Pack 10 On middle floor of each hall
Shield Pack 1 Center of the map, ground-floor
Super Shield Pack 1 On suspended platform, western hall
Double Damage 1 Center of map, top corridor
Adrenaline 13 View map

Tips & Tricks

  • Use a lift-jump to reach the top corridor in the middle of the map.