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Difference between revisions of "DM-Fractal"
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− | {{ | + | {{Infobox Map |
+ | | title = Fractal Reactor | ||
+ | | description = LMC public polls have found that the majority of Tournament viewers enjoy fights in ‘Real Life’ locations. This converted plasma reactor is one such venue. Fighters should take care, as the plasma energy beams will become accessible through the ‘Fractal Portal’ if any of the yellow LED triggers on the floor are shot. | ||
+ | | mapimage = DM-Fractal.jpg | ||
+ | | imagedesc = DM-Fractal | ||
+ | | author = [[Dave Ewing]] | ||
+ | | players = 2-4 | ||
+ | | music = Mech8 | ||
+ | | game = Unreal Tournament | ||
+ | | gametype = Deathmatch | ||
+ | }} | ||
− | + | == Map Description == | |
+ | This map is a, somewhat, small brother to the [[Recurring maps#Morbias|Morbias series]]. It has two floors, lifts going to the superior floor, and an interesting powerup in the middle area. But that's where the similarities end. The lift passages are thin, the upper floor has small cover areas, there's the Shock Rifle, and, perhaps, the most important twist is that, in the lower floor, there are several interruptors. When one of them is shot, the trap below the Shield Belt opens, and everyone who falls through it, normally, gets gibbed by the Reactor rays at the top of the map. | ||
− | + | == Weapons & Pickups == | |
− | + | === Weapons === | |
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | |||
− | {| class="wikitable" style="font-size: 88%; margin: 0 | ||
|- | |- | ||
− | ! | + | !width="100"|Weapon |
− | | | + | !width="60"|Count |
+ | !width="60"|Ammo | ||
+ | !width="350"|Ammo Location | ||
|- | |- | ||
− | + | | [[Shock Rifle]] || 2 || 4 || In the lower floor. | |
− | | [[ | ||
|- | |- | ||
− | + | | [[Rocket Launcher]] || 2 || 4 || In the upper floor. | |
− | | | + | |- |
+ | |} | ||
+ | |||
+ | === PickUps === | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
|- | |- | ||
− | ! | + | !width="165"|Pickup |
− | | | + | !width="60"|Count |
+ | !width="350"|Location | ||
|- | |- | ||
− | + | | [[Health#Unreal_Tournament|Health Pack]] || 4 || | |
− | | | ||
|- | |- | ||
− | + | | [[Armor#Unreal_Tournament|Shield Belt]] || 1 || At the top of the trap. | |
− | | [[ | ||
|- | |- | ||
− | |||
− | |||
|} | |} | ||
− | + | == Strategy == | |
− | + | * Take advantage of the Shock Rifle's combo damage in the small passages. | |
− | + | * Learn when to use the traps to give your opponent a score disadvantage. | |
− | |||
− | |||
− | Shock Rifle | ||
− | |||
− | |||
− | |||
+ | == Trivia == | ||
[[Category:Deathmatch maps|Fractal]] | [[Category:Deathmatch maps|Fractal]] | ||
[[Category:Unreal Tournament maps]] | [[Category:Unreal Tournament maps]] |
Revision as of 06:58, 30 April 2011
LMC public polls have found that the majority of Tournament viewers enjoy fights in ‘Real Life’ locations. This converted plasma reactor is one such venue. Fighters should take care, as the plasma energy beams will become accessible through the ‘Fractal Portal’ if any of the yellow LED triggers on the floor are shot.
Unreal Tournament map description
Full title | Fractal Reactor |
---|---|
Author(s) | Dave Ewing |
Players | 2-4 |
Music | Mech8 |
Game | Unreal Tournament |
Gametype | Deathmatch |
Map Description
This map is a, somewhat, small brother to the Morbias series. It has two floors, lifts going to the superior floor, and an interesting powerup in the middle area. But that's where the similarities end. The lift passages are thin, the upper floor has small cover areas, there's the Shock Rifle, and, perhaps, the most important twist is that, in the lower floor, there are several interruptors. When one of them is shot, the trap below the Shield Belt opens, and everyone who falls through it, normally, gets gibbed by the Reactor rays at the top of the map.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Shock Rifle | 2 | 4 | In the lower floor. |
Rocket Launcher | 2 | 4 | In the upper floor. |
PickUps
Pickup | Count | Location |
---|---|---|
Health Pack | 4 | |
Shield Belt | 1 | At the top of the trap. |
Strategy
- Take advantage of the Shock Rifle's combo damage in the small passages.
- Learn when to use the traps to give your opponent a score disadvantage.