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Difference between revisions of "DM-Morpheus"

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| [[Armor#Unreal_Tournament|Body Armor]] || 1 || At the top of the tower with the lowest height.
 
| [[Armor#Unreal_Tournament|Body Armor]] || 1 || At the top of the tower with the lowest height.
 
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| [[Invisibility]] || 1 || At the top of the tower with the mid height.
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| [[Invisibility]] || 1 || At the top of the remaining tower.
 
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Revision as of 08:30, 30 April 2011

For other versions of this map, see Recurring maps#Morpheus.
LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscraper SuperStructure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth’s gravity provide an interesting test of the tournament athlete’s ability to adapt and conquer in extreme environments.
Unreal Tournament map description
DM-Morpheus
Full title Morpheus
Author(s) Dave Ewing
Players 3-6
Music SaveMe
Game Unreal Tournament
Gametype Deathmatch

Map Description

Weapons & Pickups

Weapons

Weapon Count Ammo Ammo Location
Shock Rifle 1 2
Pulse Gun 1 2
Ripper 1 2
Minigun 1 2
Rocket Launcher 2 4
Sniper Rifle 1 2
Redeemer 1 - At the top of the tower with the highest height.

PickUps

Pickup Count Location
Health Pack 6
Body Armor 1 At the top of the tower with the lowest height.
Invisibility 1 At the top of the remaining tower.

Strategy

Trivia

  • The LevelEntryText property of the level is "Nobody ever makes their first jump".
  • Morpheus was inspired by a scene in the movie The Matrix, and named after one of its characters, Morpheus