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Difference between revisions of "DM-Oceanic"
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* One of the original names of the map, and the one it appears in [[Unreal Championship]], is DM-Vidona. The very first original name of the map is DM-Powerstation. | * One of the original names of the map, and the one it appears in [[Unreal Championship]], is DM-Vidona. The very first original name of the map is DM-Powerstation. | ||
=== Author's Notes === | === Author's Notes === | ||
− | {{QuoteSource|It's a small DM map, with big windows looking out over the ocean floor. I tried to get a sense of a different location and bring some life to the place by having fish and sharks swim around. The layout was a bit too cramped in the end and I hadn't thought the double jump / wall dodge would become so prevalent. So especially on PC this map feels very claustrophobic.<br><br>I was responsible for most of the layout / meshing / lighting and bug fixing.<ref>[http://checkerschapel.beyondunreal.com/2008/05/portfolio-darksectormmo-uc-and-ut2003.html DM-Oceanic at Checker's Chapel]</ref>|Checker's Chapel| | + | {{QuoteSource|It's a small DM map, with big windows looking out over the ocean floor. I tried to get a sense of a different location and bring some life to the place by having fish and sharks swim around. The layout was a bit too cramped in the end and I hadn't thought the double jump / wall dodge would become so prevalent. So especially on PC this map feels very claustrophobic.<br><br>I was responsible for most of the layout / meshing / lighting and bug fixing.<ref>[http://checkerschapel.beyondunreal.com/2008/05/portfolio-darksectormmo-uc-and-ut2003.html DM-Oceanic at Checker's Chapel]</ref>|Checker's Chapel|UT2003}} |
== References == | == References == |
Revision as of 05:48, 11 January 2013
Beneath the ice packs of the Thracian Sea, Oceanic Power Station works ceaselessly to provide the nearby coastline with a virtually endless supply of fusion energy. But for those who do battle in the corridors below the ice, only victory staves off the chill touch of defeat.
map description
Full title | Oceanic |
---|---|
Author(s) | Bastiaan 'Checker' Frank |
Players | 2-4 |
Music | level13 |
Games | UT2003, UC, UT2004. |
Gametype | Deathmatch |
Map Description
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Assault Rifle | 0 | 2 | 1 in central hall. 1 in hallway south of central hall. |
Bio Rifle | 1 | 3 | 1 near pickup. 1 on high catwalk. 1 in southern hall. |
Shock Rifle | 1 | 2 | 1 on high catwalk. 1 next to western Health Pack |
Link Gun | 1 | 2 | Near the weapon pickup |
Minigun | 1 | 3 | 2 next to the weapon pickup, 1 in central hall |
Flak Cannon | 1 | 3 | 2 next to the weapon pickup, 1 in central hall |
Rocket Launcher | 1 | 2 | 1 next to pickup. 1 in corridor between central & southern hall |
Pickups
Pickup | Count | Location |
---|---|---|
Health Pack | 3 | 2 on the high catwalk. 1 in central hall |
Tips & Tricks
- Lift-jump in the southern hall to get onto the catwalk.
Trivia
- One of the original names of the map, and the one it appears in Unreal Championship, is DM-Vidona. The very first original name of the map is DM-Powerstation.
Author's Notes
It's a small DM map, with big windows looking out over the ocean floor. I tried to get a sense of a different location and bring some life to the place by having fish and sharks swim around. The layout was a bit too cramped in the end and I hadn't thought the double jump / wall dodge would become so prevalent. So especially on PC this map feels very claustrophobic.
I was responsible for most of the layout / meshing / lighting and bug fixing.[1]