Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "DM-ShrapnelII"
From Liandri Archives
Neon Knight (talk | contribs) m (Adding the Recurring maps template.) |
(FAiL) |
||
Line 29: | Line 29: | ||
{{clear}} | {{clear}} | ||
− | == | + | ==Items and Elements== |
− | + | ||
− | === Weapons === | + | ===Weapons=== |
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | === | + | |- |
+ | !width="120"|Weapon | ||
+ | !width="50"|Count | ||
+ | !width="50"|Ammo | ||
+ | !width="480"|Location | ||
+ | |- | ||
+ | | [[Bio Rifle]] || 1 || 2 || | ||
+ | |- | ||
+ | | [[Ripper]] || 1 || 4 || | ||
+ | |- | ||
+ | | [[Sniper Rifle]] || 1 || 6 || | ||
+ | |- | ||
+ | | [[Flak Cannon]] || 1 || 4 || | ||
+ | |- | ||
+ | | [[Minigun]] || 1 || 4 || | ||
+ | |- | ||
+ | | [[Pulse Gun]] || 1 || 4 || | ||
+ | |- | ||
+ | | [[Rocket Launcher]] || 1 || 2 || | ||
+ | |- | ||
+ | | [[Shock Rifle]] || 1 || 7 || | ||
+ | |} | ||
+ | |||
+ | ===Pickups=== | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0; | ||
+ | |- | ||
+ | !width="120"|Pickup | ||
+ | !width="50"|Count | ||
+ | !width="480"|Location | ||
+ | |- | ||
+ | | [[Thigh Pads]] || 1 || | ||
+ | |- | ||
+ | | [[Damage Amplifier]] || 1 || | ||
+ | |- | ||
+ | | [[Shield Belt]] || 1 || | ||
+ | |- | ||
+ | | [[Health Vial]] || 16 || | ||
+ | |- | ||
+ | | [[Health Pack]] || 10 || | ||
+ | |} | ||
+ | |||
+ | ===Elements=== | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0; | ||
+ | |- | ||
+ | !width="120"|Element | ||
+ | !width="50"|Count | ||
+ | |- | ||
+ | | Lifts || 4 | ||
+ | |- | ||
+ | | Playerstarts || 17 | ||
+ | |} | ||
==Trivia== | ==Trivia== |
Revision as of 08:07, 9 November 2011
- For other versions of this map, see Recurring maps#Shrapnel.
Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.
Full title | ShrapnelII |
---|---|
Authors | Cliff Bleszinski |
Players | 6-16 |
Music | Run |
Games | UT |
Gametype | DeathMatch |
Items and Elements
Weapons
Weapon | Count | Ammo | Location |
---|---|---|---|
Bio Rifle | 1 | 2 | |
Ripper | 1 | 4 | |
Sniper Rifle | 1 | 6 | |
Flak Cannon | 1 | 4 | |
Minigun | 1 | 4 | |
Pulse Gun | 1 | 4 | |
Rocket Launcher | 1 | 2 | |
Shock Rifle | 1 | 7 |
Pickups
Pickup | Count | Location |
---|---|---|
Thigh Pads | 1 | |
Damage Amplifier | 1 | |
Shield Belt | 1 | |
Health Vial | 16 | |
Health Pack | 10 |
Elements
Element | Count |
---|---|
Lifts | 4 |
Playerstarts | 17 |
Trivia
If you enter the shield belt room and ascend the elevator, you can use a lift jump to reach a platform opposite the shield belt walkway, upon which is a golden circle U medallion.