NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "DM-ShrapnelII"

From Liandri Archives

Jump to: navigation, search
m (Adding the Recurring maps template.)
Line 1: Line 1:
 +
{{For|other versions of this map|Recurring maps#Shrapnel}}
 
{{QuoteSource|Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.|UT|UT}}
 
{{QuoteSource|Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.|UT|UT}}
  

Revision as of 15:27, 27 April 2011

For other versions of this map, see Recurring maps#Shrapnel.
Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.
DM-ShrapnelII
Full title ShrapnelII
Authors Cliff Bleszinski
Players 6-16
Music Run
Games UT
Gametype DeathMatch

Item list

Weapons

PickUps

Trivia

If you enter the shield belt room and ascend the elevator, you can use a lift jump to reach a platform opposite the shield belt walkway, upon which is a golden circle U medallion.