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Difference between revisions of "DM-ShrapnelII"

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m (Adding the Recurring maps template.)
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== Item list ==
+
==Items and Elements==
 
+
=== Weapons ===
+
===Weapons===
 
+
{| class="wikitable" style="font-size: 88%; margin: 0;"
=== PickUps ===
+
|-
 +
!width="120"|Weapon
 +
!width="50"|Count
 +
!width="50"|Ammo
 +
!width="480"|Location
 +
|-
 +
| [[Bio Rifle]] || 1 || 2 ||
 +
|-
 +
| [[Ripper]] || 1 || 4 ||
 +
|-
 +
| [[Sniper Rifle]] || 1 || 6 ||
 +
|-
 +
| [[Flak Cannon]] || 1 || 4 ||
 +
|-
 +
| [[Minigun]] || 1 || 4 ||
 +
|-
 +
| [[Pulse Gun]] || 1 || 4 ||
 +
|-
 +
| [[Rocket Launcher]] || 1 || 2 ||
 +
|-
 +
| [[Shock Rifle]] || 1 || 7 ||
 +
|}
 +
 +
===Pickups===
 +
{| class="wikitable" style="font-size: 88%; margin: 0;
 +
|-
 +
!width="120"|Pickup
 +
!width="50"|Count
 +
!width="480"|Location
 +
|-
 +
| [[Thigh Pads]] || 1 ||
 +
|-
 +
| [[Damage Amplifier]] || 1 ||
 +
|-
 +
| [[Shield Belt]] || 1 ||
 +
|-
 +
| [[Health Vial]] || 16 ||
 +
|-
 +
| [[Health Pack]] || 10 ||
 +
|}
 +
 +
===Elements===
 +
{| class="wikitable" style="font-size: 88%; margin: 0;
 +
|-
 +
!width="120"|Element
 +
!width="50"|Count
 +
|-
 +
| Lifts || 4
 +
|-
 +
| Playerstarts || 17
 +
|}
  
 
==Trivia==
 
==Trivia==

Revision as of 09:07, 9 November 2011

For other versions of this map, see Recurring maps#Shrapnel.
Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.
DM-ShrapnelII
Full title ShrapnelII
Authors Cliff Bleszinski
Players 6-16
Music Run
Games UT
Gametype DeathMatch

Items and Elements

Weapons

Weapon Count Ammo Location
Bio Rifle 1 2
Ripper 1 4
Sniper Rifle 1 6
Flak Cannon 1 4
Minigun 1 4
Pulse Gun 1 4
Rocket Launcher 1 2
Shock Rifle 1 7

Pickups

Pickup Count Location
Thigh Pads 1
Damage Amplifier 1
Shield Belt 1
Health Vial 16
Health Pack 10

Elements

Element Count
Lifts 4
Playerstarts 17

Trivia

If you enter the shield belt room and ascend the elevator, you can use a lift jump to reach a platform opposite the shield belt walkway, upon which is a golden circle U medallion.