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Difference between revisions of "DM-ShrapnelII"

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(FAiL)
(Adapting to existing maps' style.)
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{{For|other versions of this map|Recurring maps#Shrapnel}}
 
{{For|other versions of this map|Recurring maps#Shrapnel}}
{{QuoteSource|Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.|UT|UT}}
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{{stub}}
 +
{{Infobox Map
 +
| title      = ShrapnelII
 +
| description = Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.
 +
| mapimage    = DM-ShrapnelII.jpg
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| imagedesc  = DM-ShrapnelII
 +
| author      = [[Cliff Bleszinski]]
 +
| players    = 6-16
 +
| music      = Run
 +
| game        = Unreal Tournament
 +
| gametype    = Deathmatch
 +
}}
  
[[Image:DM-ShrapnelII.jpg|thumb|right|250px|DM-ShrapnelII]]
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== Map Description ==
<div style="float: left;">
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== Weapons & Pickups ==
__TOC__
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=== Weapons ===
</div>
 
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
 
|-
 
! Full title
 
| ShrapnelII
 
|-
 
! Authors
 
| [[Cliff Bleszinski]]
 
|-
 
! Players
 
| 6-16
 
|-
 
! Music
 
| Run
 
|-
 
! Games
 
| [[UT]]
 
|-
 
! Gametype
 
| [[DeathMatch]]
 
|}
 
 
 
{{clear}}
 
 
 
==Items and Elements==
 
 
===Weapons===
 
 
{| class="wikitable" style="font-size: 88%; margin: 0;"
 
{| class="wikitable" style="font-size: 88%; margin: 0;"
 
|-
 
|-
Line 55: Line 39:
 
| [[Shock Rifle]] || 1 || 7 ||  
 
| [[Shock Rifle]] || 1 || 7 ||  
 
|}
 
|}
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=== Pickups ===
===Pickups===
 
 
{| class="wikitable" style="font-size: 88%; margin: 0;
 
{| class="wikitable" style="font-size: 88%; margin: 0;
 
|-
 
|-
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|-
 
|-
 
| [[Health Pack]] || 10 ||  
 
| [[Health Pack]] || 10 ||  
|}
 
 
===Elements===
 
{| class="wikitable" style="font-size: 88%; margin: 0;
 
|-
 
!width="120"|Element
 
!width="50"|Count
 
|-
 
| Lifts || 4
 
|-
 
| Playerstarts || 17
 
 
|}
 
|}
  
==Trivia==
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== Strategies ==
If you enter the shield belt room and ascend the elevator, you can use a lift jump to reach a platform opposite the shield belt walkway, upon which is a golden circle U medallion.
 
  
 +
== Trivia ==
 +
* If you enter the shield belt room and ascend the elevator, you can use a lift jump to reach a platform opposite the shield belt walkway, upon which is a golden circle U medallion.
  
 
[[Category:Deathmatch maps|ShrapnelII]]
 
[[Category:Deathmatch maps|ShrapnelII]]
[[Category:Unreal Tournament maps]]
 

Revision as of 11:49, 6 December 2012

For other versions of this map, see Recurring maps#Shrapnel.
Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.
Unreal Tournament map description
DM-ShrapnelII
Full title ShrapnelII
Author(s) Cliff Bleszinski
Players 6-16
Music Run
Game Unreal Tournament
Gametype Deathmatch

Map Description

Weapons & Pickups

Weapons

Weapon Count Ammo Location
Bio Rifle 1 2
Ripper 1 4
Sniper Rifle 1 6
Flak Cannon 1 4
Minigun 1 4
Pulse Gun 1 4
Rocket Launcher 1 2
Shock Rifle 1 7

Pickups

Pickup Count Location
Thigh Pads 1
Damage Amplifier 1
Shield Belt 1
Health Vial 16
Health Pack 10

Strategies

Trivia

  • If you enter the shield belt room and ascend the elevator, you can use a lift jump to reach a platform opposite the shield belt walkway, upon which is a golden circle U medallion.