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Difference between revisions of "DmHealPod"

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(New page: {{For|other versions of this map|Recurring maps#HealPod}} {{stub}} ==Description== DmHealpod is a small map that features a healing pod in the center of the level. It was developed by [[...)
 
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{{Infobox Map
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| title      = HealPod
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| mapimage    = DmHealPod1.jpg
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| author      = [[Cliff Bleszinski]]
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| game        = Unreal
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| gametype    = Deathmatch
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}}
 
{{For|other versions of this map|Recurring maps#HealPod}}
 
{{For|other versions of this map|Recurring maps#HealPod}}
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==Description==
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DmHealPod is a small map with a twist. It features a healing pod right in the middle of the map, which heals 8hp per second. It comes at a risk though. There are buttons in the floor in the west and south entrances to the main hall which, when walked over, make the pod stomp down, killing anyone standing within the forcefield.
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The map has 3 floors. In the main hall the 3 floors are connected via lifts in the north and east entrances. There's another section of the 3rd floor (with a Battle Vest and ASMD pickup) in the northeast room, accessible by another lift. Though for improved mobility, it is advised to use the [[Jump Boots]], which are hidden in a ventilation duct in the south part of the 1st floor.
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==Weapons & Pickups==
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===Weapons===
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[[Image:DmHealPod-Pickups.png|thumb|right|290px|HealPod]]
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{| class="wikitable" style="font-size: 88%; margin: 0;"
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|-
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!width="100"|Weapon
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!width="50"|Count
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!width="50"|Ammo
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!width="450"|Ammo Location
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|-
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| [[GES BioRifle]] || 1 || 2 || Near the weapon pickup <small>(At the north entrance to the SW room)</small>
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|-
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| [[ASMD]] || 1 || 2 || Near the weapon pickup <small>(3rd floor, northeast on the map)</small>
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|-
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| [[Minigun]] || 1 || 2 || Near the weapon pickup <small>(3rd floor in the main hall)</small>
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|-
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| [[Stinger]] || 1 || 2 || Next to the weapon pickup <small>(on a ledge in the southwest room)</small>
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|-
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| [[Razorjack]] || 1 || 2 || Next to the weapon pickup <small>(on the 2nd floor in the main hall)</small>
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|-
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| [[Flak Cannon]] || 1 || 2 || Next to the weapon pickup <small>(2nd floor, southwest on the map)</small>
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|-
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| [[Eightball Gun]] || 2 || 4 || In the SW room. 2 at the slopes, 2 near the S entrance
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|-
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| [[Rifle]] || 1 || 2 || In the ventilation duct near the jump boots <small>(south on the map)</small>
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|-
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|}
  
{{stub}}
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===Pickups===
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{| class="wikitable" style="font-size: 88%; margin: 0;"
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|-
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!width="155"|Pickup
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!width="50"|Count
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!width="450"|Location
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|-
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| [[Armor#Unreal|Assault Vest]]|| 1 || On a ledge in the southwest room
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|-
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| [[Armor#Unreal|Shield Belt]]|| 1 || On a small ledge on the top level of the main hall
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|-
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| [[Jump Boots]]|| 1 || In the southern ventilation duct between SW room and main hall
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|-
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| [[Dispersion Pistol Powerup]]|| 1 || On the top level of the main hall
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|-
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| [[Inventory Items#Voice Box|Voice Box]]|| 2 || In the ventilation duct with the Eightball Gun
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|-
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|}
  
==Description==
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==Strategies==
DmHealpod is a small map that features a healing pod in the center of the level. It was developed by [[Cliff Bleszinski]] and [[Alan Willard]], as was [[DM-HealPodII|DM-HealPod][]] from Unreal Tournament.
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The healing pod is both an easy healing device and an easy killing trap. Unfortunately, it can't be used as either in more crowded botmatches. Bots don't use the pod, but they will often walk over the triggers. Don't count on getting extra frags with the trap, and only try to heal in 1on1 matches, after the opponent has been fragged. However, one doesn't have to look far for another opportunity for easy frags. Bots very often stand still waiting for the elevators. A well-aimed shot of the Flak Cannon's alt-fire will add another point to the score.
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==Pictures==
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<gallery>
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Image:DmHealPod2.jpg|The southwest room with Stinger and Flak Cannon pickups
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Image:DmHealPod3.jpg|The third floor northeast in the map, with an ASMD and a Battle Vest
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Image:DmHealPod4.jpg|The location of the Shield Belt in the main hall
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</gallery>

Revision as of 12:39, 27 September 2008


Screenshot of HealPod
Full title HealPod
Author(s) Cliff Bleszinski
Game Unreal
Gametype Deathmatch
For other versions of this map, see Recurring maps#HealPod.

Description

DmHealPod is a small map with a twist. It features a healing pod right in the middle of the map, which heals 8hp per second. It comes at a risk though. There are buttons in the floor in the west and south entrances to the main hall which, when walked over, make the pod stomp down, killing anyone standing within the forcefield.

The map has 3 floors. In the main hall the 3 floors are connected via lifts in the north and east entrances. There's another section of the 3rd floor (with a Battle Vest and ASMD pickup) in the northeast room, accessible by another lift. Though for improved mobility, it is advised to use the Jump Boots, which are hidden in a ventilation duct in the south part of the 1st floor.

Weapons & Pickups

Weapons

HealPod
Weapon Count Ammo Ammo Location
GES BioRifle 1 2 Near the weapon pickup (At the north entrance to the SW room)
ASMD 1 2 Near the weapon pickup (3rd floor, northeast on the map)
Minigun 1 2 Near the weapon pickup (3rd floor in the main hall)
Stinger 1 2 Next to the weapon pickup (on a ledge in the southwest room)
Razorjack 1 2 Next to the weapon pickup (on the 2nd floor in the main hall)
Flak Cannon 1 2 Next to the weapon pickup (2nd floor, southwest on the map)
Eightball Gun 2 4 In the SW room. 2 at the slopes, 2 near the S entrance
Rifle 1 2 In the ventilation duct near the jump boots (south on the map)

Pickups

Pickup Count Location
Assault Vest 1 On a ledge in the southwest room
Shield Belt 1 On a small ledge on the top level of the main hall
Jump Boots 1 In the southern ventilation duct between SW room and main hall
Dispersion Pistol Powerup 1 On the top level of the main hall
Voice Box 2 In the ventilation duct with the Eightball Gun

Strategies

The healing pod is both an easy healing device and an easy killing trap. Unfortunately, it can't be used as either in more crowded botmatches. Bots don't use the pod, but they will often walk over the triggers. Don't count on getting extra frags with the trap, and only try to heal in 1on1 matches, after the opponent has been fragged. However, one doesn't have to look far for another opportunity for easy frags. Bots very often stand still waiting for the elevators. A well-aimed shot of the Flak Cannon's alt-fire will add another point to the score.

Pictures