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Difference between revisions of "DmHealPod"
From Liandri Archives
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{{For|other versions of this map|Recurring maps#HealPod}} | {{For|other versions of this map|Recurring maps#HealPod}} | ||
==Description== | ==Description== | ||
− | DmHealPod is a small map with a twist. It features a healing pod right in the middle of the map, which heals 8hp per second. It comes at a risk though. There are buttons in the floor in the west and south entrances to the | + | DmHealPod is a small map with a twist. It features a healing pod right in the middle of the map, which heals 8hp per second. It comes at a risk though. There are buttons in the floor in the west and south entrances to the Main Hall which, when walked over, make the pod stomp down, killing anyone standing within the forcefield. |
The map has 3 floors. In the main hall the 3 floors are connected via lifts in the north and east entrances. There's another section of the 3rd floor (with a Battle Vest and ASMD pickup) in the northeast room, accessible by another lift. Though for improved mobility, it is advised to use the [[Jump Boots]], which are hidden in a ventilation duct in the south part of the 1st floor. | The map has 3 floors. In the main hall the 3 floors are connected via lifts in the north and east entrances. There's another section of the 3rd floor (with a Battle Vest and ASMD pickup) in the northeast room, accessible by another lift. Though for improved mobility, it is advised to use the [[Jump Boots]], which are hidden in a ventilation duct in the south part of the 1st floor. | ||
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!width="100"|Weapon | !width="100"|Weapon | ||
!width="50"|Count | !width="50"|Count | ||
− | !width="50"| | + | !width="100"|Ammo |
− | !width=" | + | !width="50"|Count |
+ | !width="500"|Weapon Location | ||
+ | !width="500"|Ammo Location | ||
|- | |- | ||
− | | [[GES BioRifle]] || 1 || 2 || | + | | [[GES BioRifle]] || 1 || [[Bio Rifle|Tarydium Sludge]] || 2 || In the Main Hall on the 1rst floor || At the north entrance to the SW room by the weapon pickup |
|- | |- | ||
− | | [[ASMD]] || 1 || 2 || Near the weapon pickup | + | | [[ASMD]] || 1 || [[ASMD|ASMD Core]] || 2 || In the northeast room located on the 3rd floor || Near the weapon pickup |
|- | |- | ||
− | | [[Minigun]] || 1 || 2 || Near the weapon pickup | + | | [[Minigun]] || 1 || [[Minigun|Bullets]] || 2 || On the top floor of the Main Hall|| Near the weapon pickup |
|- | |- | ||
− | | [[Stinger]] || 1 || 2 || | + | | [[Stinger]] || 1 || [[Stinger|Tarydium Shards]] || 2 || On a ledge in the southwest room on the 1rst floor || Next to the weapon pickup |
|- | |- | ||
− | | [[Razorjack]] || 1 || 2 || | + | | [[Razorjack]] || 1 || [[Razorjack|Razor Blades]] || 2 || In the Main Hall on the 2nd floor || Next to the weapon pickup |
|- | |- | ||
− | | [[Flak Cannon]] || 1 || 2 || Next to the weapon pickup | + | | [[Flak Cannon]] || 1 || [[Flak Cannon|Flak Shells]] || 2 || In the southwest room on the 2nd floor || Next to the weapon pickup |
|- | |- | ||
− | | [[Eightball Gun]] || 2 || 4 || In the SW room. 2 at the slopes, 2 near the S entrance | + | | [[Eightball Gun]] || 2 || [[Can of 12 Eightballs]] || 4 || 1 in the Main Hall on the 1rst floor, 1 in a ventilation duct on the second floor || In the SW room. 2 at the slopes, 2 near the S entrance |
|- | |- | ||
− | | [[Rifle]] || 1 || 2 || In the ventilation duct near the jump boots | + | | [[Rifle]] || 1 || [[Rifle|Rifle Rounds]] || 2 || In the Main Hall on the 2nd floor || In the ventilation duct near the jump boots |
|- | |- | ||
|} | |} | ||
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| [[Armor#Unreal|Assault Vest]]|| 1 || On a ledge in the southwest room | | [[Armor#Unreal|Assault Vest]]|| 1 || On a ledge in the southwest room | ||
|- | |- | ||
− | | [[Armor#Unreal|Shield Belt]]|| 1 || On a small ledge on the top level of the | + | | [[Armor#Unreal|Shield Belt]]|| 1 || On a small ledge on the top level of the Main Hall |
|- | |- | ||
− | | [[Jump Boots]]|| 1 || In the southern ventilation duct between | + | | [[Jump Boots]]|| 1 || In the southern ventilation duct between southwest room and Main Hall |
|- | |- | ||
− | | [[Dispersion Pistol Powerup]]|| 1 || On the top level of the | + | | [[Dispersion Pistol Powerup]]|| 1 || On the top level of the Main Hall |
|- | |- | ||
| [[Inventory Items#Voice Box|Voice Box]]|| 2 || In the ventilation duct with the Eightball Gun | | [[Inventory Items#Voice Box|Voice Box]]|| 2 || In the ventilation duct with the Eightball Gun | ||
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Image:DmHealPod2.jpg|The southwest room with Stinger and Flak Cannon pickups | Image:DmHealPod2.jpg|The southwest room with Stinger and Flak Cannon pickups | ||
Image:DmHealPod3.jpg|The third floor northeast in the map, with an ASMD and a Battle Vest | Image:DmHealPod3.jpg|The third floor northeast in the map, with an ASMD and a Battle Vest | ||
− | Image:DmHealPod4.jpg|The location of the Shield Belt in the | + | Image:DmHealPod4.jpg|The location of the Shield Belt in the Main Hall |
</gallery> | </gallery> |
Revision as of 10:20, 17 June 2010
Full title | HealPod |
---|---|
Author(s) | Cliff Bleszinski |
Game | Unreal |
Gametype | Deathmatch |
- For other versions of this map, see Recurring maps#HealPod.
Description
DmHealPod is a small map with a twist. It features a healing pod right in the middle of the map, which heals 8hp per second. It comes at a risk though. There are buttons in the floor in the west and south entrances to the Main Hall which, when walked over, make the pod stomp down, killing anyone standing within the forcefield.
The map has 3 floors. In the main hall the 3 floors are connected via lifts in the north and east entrances. There's another section of the 3rd floor (with a Battle Vest and ASMD pickup) in the northeast room, accessible by another lift. Though for improved mobility, it is advised to use the Jump Boots, which are hidden in a ventilation duct in the south part of the 1st floor.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Count | Weapon Location | Ammo Location |
---|---|---|---|---|---|
GES BioRifle | 1 | Tarydium Sludge | 2 | In the Main Hall on the 1rst floor | At the north entrance to the SW room by the weapon pickup |
ASMD | 1 | ASMD Core | 2 | In the northeast room located on the 3rd floor | Near the weapon pickup |
Minigun | 1 | Bullets | 2 | On the top floor of the Main Hall | Near the weapon pickup |
Stinger | 1 | Tarydium Shards | 2 | On a ledge in the southwest room on the 1rst floor | Next to the weapon pickup |
Razorjack | 1 | Razor Blades | 2 | In the Main Hall on the 2nd floor | Next to the weapon pickup |
Flak Cannon | 1 | Flak Shells | 2 | In the southwest room on the 2nd floor | Next to the weapon pickup |
Eightball Gun | 2 | Can of 12 Eightballs | 4 | 1 in the Main Hall on the 1rst floor, 1 in a ventilation duct on the second floor | In the SW room. 2 at the slopes, 2 near the S entrance |
Rifle | 1 | Rifle Rounds | 2 | In the Main Hall on the 2nd floor | In the ventilation duct near the jump boots |
Pickups
Pickup | Count | Location |
---|---|---|
Assault Vest | 1 | On a ledge in the southwest room |
Shield Belt | 1 | On a small ledge on the top level of the Main Hall |
Jump Boots | 1 | In the southern ventilation duct between southwest room and Main Hall |
Dispersion Pistol Powerup | 1 | On the top level of the Main Hall |
Voice Box | 2 | In the ventilation duct with the Eightball Gun |
Strategies
The healing pod is both an easy healing device and an easy killing trap. Unfortunately, it can't be used as either in more crowded botmatches. Bots don't use the pod, but they will often walk over the triggers. Don't count on getting extra frags with the trap, and only try to heal in 1on1 matches, after the opponent has been fragged. However, one doesn't have to look far for another opportunity for easy frags. Bots very often stand still waiting for the elevators. A well-aimed shot of the Flak Cannon's alt-fire will add another point to the score.