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Difference between revisions of "Health"

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(Unreal Tournament 2003 and 2004)
(Unreal Tournament 2003 and 2004)
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The "Booster" [[adrenaline]] powerup recharges health.
 
The "Booster" [[adrenaline]] powerup recharges health.
* '''Health vial''' - Provide 5 health, exceeds health above 100 and up to 199 respawns every 27.3 seconds
+
* '''Health vial''' - Provide 5 health, exceeds health above 100 and up to 199, respawns every 27.3 seconds
 
* '''Health Pack''' - Provide 25 health, respawns every 27.3 seconds
 
* '''Health Pack''' - Provide 25 health, respawns every 27.3 seconds
 
* '''Big Keg O' Health''' - Provide 100 health, exceeds health above 100 and up to 199, can always be picked up, respawns about every 54.5 seconds
 
* '''Big Keg O' Health''' - Provide 100 health, exceeds health above 100 and up to 199, can always be picked up, respawns about every 54.5 seconds

Revision as of 09:53, 16 October 2007

Health is used in all Unreal games to indicate the amount of damage a character can take. Health is displayed on a numerical scale, and one unit of health is usually referred to as a hit point.

Health is shown in the player's HUD. Health powerups can often be recognized by its usually blue or green color. Most health powerups can only be picked and used up when needed. In multiplayer games health usually respawns, in singleplayer games it doesn't.

Usually players start out with 100 health, which is the maximum amount. Some special health powerups can exceed this amount up to a new maximum, usually around 200. When damaged after that, regular health powerups can only be picked up and used once the player's health is below 100 again, except for the special powerup. Additionally Armor (sometimes called Shield) can be used to protect against damage, and can be seen as extra "health".

Vehicles and turrets often have a limited amount of health, as do some deployables and missiles like the Redeemer. Although "armor" would be a better description in these cases, Armor in the Unreal universe refers to a related, but different concept.

Unreal

See also: Pickup Items.

  • Bandages - Provide 5 health
  • Nali Healing Fruit - Provide 30 health; less when not fully grow, can be grown by dropping seeds
  • Health - Provide 20 health
  • Superhealth - Provide 100 health, exceeds health above 100 and up to 200

Unreal 2 and XMP

In XMP players can regain health by using health charging stations placed throughout the level, or by picking up Health Packs dropped by a player. After being "killed", players can usually be revived, after which they will have 1 health.

Unreal Tournament

Normal health maximum is 100, super health maximum is 199.

Unreal Tournament 2003 and 2004

UT2003 and UT2004 uses a set of health powerups that are very similar to that of UT.

The "Booster" adrenaline powerup recharges health.

  • Health vial - Provide 5 health, exceeds health above 100 and up to 199, respawns every 27.3 seconds
  • Health Pack - Provide 25 health, respawns every 27.3 seconds
  • Big Keg O' Health - Provide 100 health, exceeds health above 100 and up to 199, can always be picked up, respawns about every 54.5 seconds

Unreal Tournament 3

UT3 uses a set of health powerups that are very similar to those of earlier games.

  • Health vial
  • Health Pack
  • Big Keg O' Health

Unreal Championship

Health in UC works similar to that in UT2003.

Unreal Championship 2

...

See also