NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Hell"

From Liandri Archives

Jump to: navigation, search
(To be continued...)
(The hellishly long dialogue)
Line 12: Line 12:
 
==Atlantis interlude==
 
==Atlantis interlude==
 
The mission begins with an [[Atlantis interlude]]. You are first shown a short cutscene with Atlantis flying in space. Then you appear right on the captain's bridge and [[Ne'Ban]] walks up to you. Interestingly, if you run away from him earlier than he talks to you, Ne'Ban will follow you until you talk to him, even into the dropship or briefing room. The dialogue goes most fluently in this order:
 
The mission begins with an [[Atlantis interlude]]. You are first shown a short cutscene with Atlantis flying in space. Then you appear right on the captain's bridge and [[Ne'Ban]] walks up to you. Interestingly, if you run away from him earlier than he talks to you, Ne'Ban will follow you until you talk to him, even into the dropship or briefing room. The dialogue goes most fluently in this order:
 +
 +
{{Quote|Ne'Ban: Greetings, Marshal.<br />
 +
Dalton (Nice job): Great piece of flying back there.<br />
 +
Ne'Ban: It is a pleasure to serving.<br />
 +
Dalton: Docking with the marine ship looked tricky, too.<br />
 +
Ne'Ban: A maneuver I have practicing many times.  It was an honor to re-unite those men with their fighting unit.<br />
 +
Dalton (Next destination?): Do you have a course plotted?<br />
 +
Ne'Ban: Yes. A place called Hell. At least, Aida told me to go to Hell, so that is my plan.<br />
 +
Dalton (Aida and Isaak?): Where is everybody?<br />
 +
Ne'Ban: Aida is in the briefing room, and Isaak is in the weapons bay.<br />
 +
Dalton: See you later.<br />
 +
Ne'Ban: Telling me: Is this Aida the same Aida who won the battle of [[Planets_in_the_Unreal_Universe#Unreal_II|Taiko]] and brought victory in the [[Strider Wars]]?<br />
 +
Dalton (Maybe): Why do you ask?<br />
 +
Ne'Ban: She is very famous among my people.<br />
 +
Dalton (Yes): [Yes,] although she doesn't like to be reminded of it.<br />
 +
Ne'Ban: She must have been very young, in human years.<br />
 +
Dalton: She was.<br />
 +
Ne'Ban: Why is she not a general in your army?<br />
 +
Dalton: She has a little problem with authority. But don't worry - she's working on it.|[[John Dalton]] and [[Ne'Ban]]}}
  
 
==Trivia==
 
==Trivia==

Revision as of 10:59, 2 April 2009

For the actual planet, see Eizo VI-C.


Screenshot of Hell
Full title Hell
Author(s) Scott Dalton
Music M01.con
Game Unreal II: The Awakening
Gametype Single player

Hell is the third mission in Unreal II. It features a visit to an ice planet, Eizo VI-C.

Atlantis interlude

The mission begins with an Atlantis interlude. You are first shown a short cutscene with Atlantis flying in space. Then you appear right on the captain's bridge and Ne'Ban walks up to you. Interestingly, if you run away from him earlier than he talks to you, Ne'Ban will follow you until you talk to him, even into the dropship or briefing room. The dialogue goes most fluently in this order:

Ne'Ban: Greetings, Marshal.

Dalton (Nice job): Great piece of flying back there.
Ne'Ban: It is a pleasure to serving.
Dalton: Docking with the marine ship looked tricky, too.
Ne'Ban: A maneuver I have practicing many times. It was an honor to re-unite those men with their fighting unit.
Dalton (Next destination?): Do you have a course plotted?
Ne'Ban: Yes. A place called Hell. At least, Aida told me to go to Hell, so that is my plan.
Dalton (Aida and Isaak?): Where is everybody?
Ne'Ban: Aida is in the briefing room, and Isaak is in the weapons bay.
Dalton: See you later.
Ne'Ban: Telling me: Is this Aida the same Aida who won the battle of Taiko and brought victory in the Strider Wars?
Dalton (Maybe): Why do you ask?
Ne'Ban: She is very famous among my people.
Dalton (Yes): [Yes,] although she doesn't like to be reminded of it.
Ne'Ban: She must have been very young, in human years.
Dalton: She was.
Ne'Ban: Why is she not a general in your army?

Dalton: She has a little problem with authority. But don't worry - she's working on it.

Trivia

Some of the level designers for the maps of this level had arachnophobia, as you can't see a single Araknid when you open the maps in UnrealEd. All of the enemies are spawned, so they aren't visible in the level editor.


<< Previous (Swamp) (Acheron) Next >>