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Hell

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Revision as of 04:29, 31 March 2009 by GreatEmerald (talk | contribs) (To be continued...)
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For the actual planet, see Eizo VI-C.


Screenshot of Hell
Full title Hell
Author(s) Scott Dalton
Music M01.con
Game Unreal II: The Awakening
Gametype Single player

Hell is the third mission in Unreal II. It features a visit to an ice planet, Eizo VI-C.

Atlantis interlude

The mission begins with an Atlantis interlude. You are first shown a short cutscene with Atlantis flying in space. Then you appear right on the captain's bridge and Ne'Ban walks up to you. Interestingly, if you run away from him earlier than he talks to you, Ne'Ban will follow you until you talk to him, even into the dropship or briefing room. The dialogue goes most fluently in this order:

Trivia

Some of the level designers for the maps of this level had arachnophobia, as you can't see a single Araknid when you open the maps in UnrealEd. All of the enemies are spawned, so they aren't visible in the level editor.


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