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Minigun

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Revision as of 04:51, 5 September 2007 by Wormbo (talk | contribs) (Unreal minigun data, UT minigun fire rate, info about lockdown)
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The Minigun is a weapon in Unreal, Unreal Tournament, UT2003, and UT2004, as well as UC. Since UC2, the functions of the Minigun seem to have been taken over by the Stinger.

With one notable exception, the weapon has remained more or less unchanged: Primary fire shoots out a fast stream of inaccurate bullets that do light damage, while secondary fire shoots out more accurate and damaging bullets, but the rate of fire is severely dropped. The exception is in Unreal and Unreal Tournament, where these firing modes were swapped.

Unreal

Minigun (Unreal)
Unreal Minigun
Primary fire
Type: Hitscan
Damage: 8-14
Fire rate: 7,7/s
Secondary fire
Type: Hitscan
Damage: 8-14
Fire rate: 14,2/s
Ammunition
Weapon pickup: 50
Ammo pickup: 50
Maximum: 200


The Unreal minigun features two tri-barrels that spin with each other.

Unreal Tournament

Minigun (UT)
UT Minigun
Primary fire
Type: Hitscan
Damage: 15-21
Fire rate: 8,5/s
Secondary fire
Type: Hitscan
Damage: 15-21
Fire rate: 13,75/s
Inaccuracy
primary: 0.5 degree
secondary: 2.7 degrees
Ammunition
Weapon pickup: 50
Ammo pickup: 50
Maximum: 199

Classification: Gatling Gun

Primary Fire
Bullets are sprayed forth at a medium to fast rate of fire and good accuracy.
Secondary Fire
Minigun is twice as fast and half as accurate.
Techniques
Secondary Fire is much more useful at close range, but can eat up tons of ammunition.

Fire Rate and Tick Rate

In UT and also in Unreal the Minigun's actual firing rate greatly depends on the server's current tick rate or offline frame rate.

TNSe's boring page of Tickrate & Netspeed facts explains:

Minigun Diagram
Now, the minigun is a nasty thing when it comes to tickrate. I'll simply put up a little pic here:
So what does this mean? Actually it's quite simple, read the stuff on the diagram. The minigun fires more or less bullets depending on the tickrate of the server. A tickrate of 20 will give you ~10 bullets/second, while increasing to 25 could theoretically give you 12.5 bullets/second. a 25% increase in damage.35 tickrate gives about 11 bullets/second. Remember though, this is entirely theoretical. The tickrate is not perfect on the server, it will vary a bit. But it's interesting enough as it shows on the picture. Different tickrates can be used to manipulate the power of the minigun. This is one of the reasons I think tickrate should stay at a default of 20. Simply to avoid minigun being overpowered.


Unreal Tournament 2003

MiniGun (UT2003)
Minigun-2004.jpg
Primary fire
Type: Hitscan
Damage: 6-7
Fire rate: 16.5/s
Secondary fire
Type: Hitscan
Damage: 12-14
Fire rate: 5.5/s
Ammunition
Weapon pickup: 150
Ammo pickup: 100
Maximum: 350

The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unloaded weight of only 8 kilograms, the T23 is portable and maneuverable, easily worn across the back when employing the optional carrying strap. The T23-A is the rotary cannon of choice for the discerning soldier.

Unreal Championship

Unreal Tournament 2004

MiniGun (UT2004)
Minigun-2004.jpg
Primary fire
Type: Hitscan
Damage: 7-8
Fire rate: 16.5/s
Secondary fire
Type: Hitscan
Damage: 14-16
Fire rate: 5.5/s
Ammunition
Weapon pickup: 150
Ammo pickup: 50
Maximum: 300

In UT2004 the Minigun no longer causes lockdown to players.

Unreal Championship 2

Unreal Tournament 3

Taking some hints from Unreal's Stinger weapon, the new Stinger Minigun has a powerful instant-hit primary fire, while the tarydium shard firing alternate fire mode can nail corpses to a wall.