NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "ONS-Dria"

From Liandri Archives

Jump to: navigation, search
m (Fixed Author link)
(Changed lay-out in Pickups/Vehicles sections, added map description)
Line 11: Line 11:
  
 
==Map Description==
 
==Map Description==
{{sectstub}}
+
Set on a frozen river on the surface of [[Na Pali]], ONS-Dria's landscape is vast and barren. While the river "divides" the terrain vertically, a large wall does so horizontally, dividing the map into 4 sections, each of which has 2 powernodes with the powercores in the north-west and south-east sections. Distances are long and obstructions are few, making vehicles a necessity. Luckily, Dria boasts one of the largest arsenals in vehicles of any ONS map.
  
==Pickups==
+
There are 2 ways to cross the river through connected powernodes. These cross near the center of the map near a pair of large, long bridge (the main landmark and chokepoint of the map). Although obtaining the powernode on the other side's riverbanks can give a fair advantage, it is not a guarantee to win the round. There's plenty more vehicular power at the various other nodes which which the disadvantaged team can fight back.
[[Image:Dria-Keyguide.jpg|thumb|right|Dria Key Guide]]
 
; [[Target Painter]] : The painter is on a tower at the north-east and south-west corner nodes. They can be reached via the teleporter next to each tower.
 
; [[Lightning Gun]] : There are four Lightning Gun pickups on the map, one on top of each base tower and one on each bridge gate in the middle of the bridges across the frozen river. The ones in the bases are accessible through a teleporter at the ground level inside the towers, while the ones on the bridge gates are reachable via [[jump pad]]s on the bridge opposite to the bridge power nodes. The Lightning Gun can also be obtained via [[Weapon Locker]]s near all but the center power nodes.
 
; [[Mine Layer]] : One of these is located in a building near the north-west and south-east power nodes.
 
; [[Shield Pack]] : The Shield Packs are only available on the east side of the map, one in a building near the north-east corner node and one in a building in the south-east base.
 
; [[Super Shield Pack]] : Instead of small Shield Packs, the west side of the map has Super Shield Packs, one in a building near the south-west corner node and another in a building in the north-west base. There's also a third Super Shield Pack in the center of the map between the bridges, right on the ice of the frozen river.
 
; [[Health]] : Health packs can be found near the power cores, the center nodes and the corner nodes. There are also some health vials in the bridge gates.
 
Other weapons are available from [[Weapon Locker]]s, one of which can be found near each power node, while each bases even contains two of them. All lockers contain the [[Link Gun]] and the [[AVRiL]] as well as two additional weapons from [[Shock Rifle]], [[Minigun]], [[Rocket Launcher]] or [[Lightning Gun]]. AVRiL ammo can also be found separately near all nodes and cores. Lightning Gun and Mine Layer pickups are also accompanied by corresponding ammo pickups.
 
  
==Vehicles==
+
==Pickups & Vehicles==
; Power Cores : In each base there are two [[Manta]]s, two [[Scorpion]]s, a [[Hellbender]] and a [[Raptor]] ([[Paladin]] and [[Cicada]] respectively when using [[Bonus Vehicles]]), as well as three [[turrets]].
 
; North-west/south-east power nodes : These nodes each have a [[Manta]], a [[Scorpion]], a [[Raptor]] and a turret.
 
; South-west/north-east power nodes : Each of the corner nodes provides the controlling team a [[Goliath]] ([[SPMA]] with Bonus Vehicles), a [[Scorpion]], a [[Manta]] and two turrets.
 
; North/south river power nodes : The nodes have a [[Raptor]], a [[Scorpion]], a [[Manta]] and a turret.
 
; Central Power Nodes : The nodes on either side of the central bridges each have a [[Goliath]], a [[Hellbender]] and a [[Manta]]. Each of them also provides a turret on a platform at each bridge.
 
  
==Node Layouts==
+
===Pickups===
{{sectstub}}
+
[[Image:Dria-Keyguide.jpg|thumb|right|415 px|Item and Vehicle map]]
 +
{| class="wikitable" style="font-size: 88%; margin: 0;"
 +
|-
 +
!width="90"|Pickup
 +
!width="500"|Location
 +
|-
 +
| [[Target Painter]] || On towers at the nodes 3 and 8. They can be reached via the nearby teleporters.
 +
|-
 +
| [[Armor#Unreal Tournament 2003 and 2004|Shield Pack]] || Inside buildings near the north-east corner node and the south-east base.
 +
|-
 +
| [[Armor#Unreal Tournament 2003 and 2004|Super Shield]] || Inside buildings near node #3 and the north-west base and one in between the central bridges.
 +
|-
 +
| [[Health#Unreal Tournament 2003 and 2004|Health]] || Health packs are near the power cores, the center nodes and the corner nodes.
 +
|-
 +
|}
 +
 
 +
===Vehicles===
 +
{| class="wikitable" style="font-size: 88%; margin: 0;"
 +
|-
 +
!width="90"|Vehicle
 +
!width="500"|Location
 +
|-
 +
| [[Manta]] || One of these can be found at every powernode and two at the powercores
 +
|-
 +
| [[Scorpion]] || One spawns at every powernode but the center nodes. 2 spawn at the powercores
 +
|-
 +
| [[Hellbender]] || The Hellbender spawns at the powercores and at the central powernodes (3 and 8)
 +
|-
 +
| [[Goliath]] || The Goliath spawns at the nodes 3, 4, 7 and 8
 +
|-
 +
| [[Raptor]] || The Raptor can be found at the powernodes 1, 4. 6 and 7
 +
|-
 +
| [[Paladin]] || With [[Bonus Vehicles]], the Paladin replaces the Hellbender at the powercores
 +
|-
 +
| [[SPMA]] || With Bonus Vehicles, the SPMA replaces the Goliath at the nodes 3 and 8
 +
|-
 +
| [[Cicada]] || With Bonus Vehicles, the Cicada replaces the Raptors at the powercores
 +
|-
 +
| [[Turrets#Unreal Tournament 2004|Energy Turret]] || The nodes 3 and 8 have 2 turrets, the powercores have 3 and the other nodes have 1.
 +
|-
 +
|}
 +
 
 +
== Node Layouts ==
 +
<gallery>
 +
Image:Dria_default.jpg|Default Node Layout
 +
Image:Dria_four_nodes.jpg|Four Nodes Layout
 +
</gallery>
  
 
==Strategies==
 
==Strategies==
 
{{sectstub}}
 
{{sectstub}}

Revision as of 07:04, 22 March 2009

Set among the crumbling ruins of the last Nali fortress, these icefields were the final stand of the Nali against the Skaarj. Driving their Stone Giants before them, the Skaarj lay siege to the city for three weeks, at last breaking down the perimeter wall and wiping out all within for their effrontery. Now an arena of Onslaught, the vast range of this location will test the teamwork and focus of the very best.
UT2004 map description
Screenshot of Dria
Full title Dria
Author(s) Streamline Studios, Hourences
Players 12-24
Music SDG-ONS04
Game UT2004
Gametype Onslaught

Map Description

Set on a frozen river on the surface of Na Pali, ONS-Dria's landscape is vast and barren. While the river "divides" the terrain vertically, a large wall does so horizontally, dividing the map into 4 sections, each of which has 2 powernodes with the powercores in the north-west and south-east sections. Distances are long and obstructions are few, making vehicles a necessity. Luckily, Dria boasts one of the largest arsenals in vehicles of any ONS map.

There are 2 ways to cross the river through connected powernodes. These cross near the center of the map near a pair of large, long bridge (the main landmark and chokepoint of the map). Although obtaining the powernode on the other side's riverbanks can give a fair advantage, it is not a guarantee to win the round. There's plenty more vehicular power at the various other nodes which which the disadvantaged team can fight back.

Pickups & Vehicles

Pickups

Item and Vehicle map
Pickup Location
Target Painter On towers at the nodes 3 and 8. They can be reached via the nearby teleporters.
Shield Pack Inside buildings near the north-east corner node and the south-east base.
Super Shield Inside buildings near node #3 and the north-west base and one in between the central bridges.
Health Health packs are near the power cores, the center nodes and the corner nodes.

Vehicles

Vehicle Location
Manta One of these can be found at every powernode and two at the powercores
Scorpion One spawns at every powernode but the center nodes. 2 spawn at the powercores
Hellbender The Hellbender spawns at the powercores and at the central powernodes (3 and 8)
Goliath The Goliath spawns at the nodes 3, 4, 7 and 8
Raptor The Raptor can be found at the powernodes 1, 4. 6 and 7
Paladin With Bonus Vehicles, the Paladin replaces the Hellbender at the powercores
SPMA With Bonus Vehicles, the SPMA replaces the Goliath at the nodes 3 and 8
Cicada With Bonus Vehicles, the Cicada replaces the Raptors at the powercores
Energy Turret The nodes 3 and 8 have 2 turrets, the powercores have 3 and the other nodes have 1.

Node Layouts

Strategies