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Difference between revisions of "Respawner"

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A '''Respawner''' is a piece of technology that [[respawning|respawns]] the player, returns him back to life, after he dies.
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A '''Respawner''' is a piece of technology that [[respawning|respawns]] a tournament combatant, returning them to life after they have been killed.
  
When a team's Respawner's [[FLaG]] (Field Lattice Generator) is taken ([Capture the Flag]]), or team members gets fragged ([[Team Deathmatch]]), or that team's core is destroyed ([[Warfare]]), that team loses respawning power. When enough FLaGs are taken or frags scored or core destroyed, that team's respawners are depleted and they must retire from the battle or face certain death.
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When a team's [[FLaG]] (Field Lattice Generator) is captured, ([[Capture the Flag]]), or team members get fragged ([[Team Deathmatch]]), or that team's Power Core is destroyed ([[Warfare]]), that team loses respawning power. When this occurs, they must retire from the battle or face certain death.
  
 
== See Also ==  
 
== See Also ==  
[[UT3 Single Player|UT3 Campaign]]
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* [[UT3 Single Player|UT3 Campaign]]
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[[Category:Unreal Mythos]]

Latest revision as of 16:33, 1 November 2014

A Respawner is a piece of technology that respawns a tournament combatant, returning them to life after they have been killed.

When a team's FLaG (Field Lattice Generator) is captured, (Capture the Flag), or team members get fragged (Team Deathmatch), or that team's Power Core is destroyed (Warfare), that team loses respawning power. When this occurs, they must retire from the battle or face certain death.

See Also