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Difference between revisions of "Ripper"

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(Damage Values! :D)
m (REALLY added weapon values.)
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| name = Ripper
 
| name = Ripper
 
| image =  
 
| image =  
| pri_dam_type = 30, 105 if Headshot (Classic) / 40, 140 if Headshot (Hardcore)
+
| pri_dam_amount = 40 (140 if Headshot)
| sec_dam_type = 34 (Classic), 45 (Hardcore)
+
| sec_dam_amount = 45
 
}}
 
}}
  

Revision as of 09:36, 3 August 2007

The Ripper family of weapons are found in Unreal, Unreal Tournament and UC2.

The Ripper family of weapons all share one common characteristic: Primary fire is a fast-moving, ricocheting blade weapon that has the potential to cause headshots on a victim if they are hit in the head. The secondary fires of each weapon change from game to game.

Ripper
Primary Damage Type: Projectile
Alt. Damage Type: Projectile
Manufacturer: {{{manufacturer}}}


Unreal

Razorjack
Primary Damage Amount: {{{pri_dam_amount}}}
Alt. Damage Amount: {{{sec_dam_amount}}}


In Unreal, the Razorjack is first encountered on the ISV-Kran. Primary fire is, as with all Ripper family members, a fast moving, ricocheting blade that has headshot potential, while secondary fire allows you to "guide" the blade with your crosshair.

Unreal Tournament

Ripper
Primary Damage Amount: 40 (140 if Headshot)
Alt. Damage Amount: 45


Classification: Ballistic Blade Launcher

Primary Fire
Razor sharp titanium discs are launched at a medium rate of speed. Shots will ricochet off any surfaces.
Secondary Fire
Explosive discs are launched at a slow rate of fire.
Techniques
Aim for the necks of your opponents.

Unreal Championship 2

Ripjack
Primary Damage Amount: {{{pri_dam_amount}}}
Alt. Damage Amount: {{{sec_dam_amount}}}


The Ripjack

Additional Information

See Also