Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Ripper"
From Liandri Archives
Dark Pulse (talk | contribs) (Damage Values! :D) |
Dark Pulse (talk | contribs) m (REALLY added weapon values.) |
||
Line 24: | Line 24: | ||
| name = Ripper | | name = Ripper | ||
| image = | | image = | ||
− | | | + | | pri_dam_amount = 40 (140 if Headshot) |
− | | | + | | sec_dam_amount = 45 |
}} | }} | ||
Revision as of 09:36, 3 August 2007
The Ripper family of weapons are found in Unreal, Unreal Tournament and UC2.
The Ripper family of weapons all share one common characteristic: Primary fire is a fast-moving, ricocheting blade weapon that has the potential to cause headshots on a victim if they are hit in the head. The secondary fires of each weapon change from game to game.
Ripper | |
Primary Damage Type: | Projectile |
Alt. Damage Type: | Projectile |
Manufacturer: | {{{manufacturer}}} |
Unreal
Razorjack | |
Primary Damage Amount: | {{{pri_dam_amount}}} |
Alt. Damage Amount: | {{{sec_dam_amount}}} |
In Unreal, the Razorjack is first encountered on the ISV-Kran. Primary fire is, as with all Ripper family members, a fast moving, ricocheting blade that has headshot potential, while secondary fire allows you to "guide" the blade with your crosshair.
Unreal Tournament
Ripper | |
Primary Damage Amount: | 40 (140 if Headshot) |
Alt. Damage Amount: | 45 |
Classification: Ballistic Blade Launcher
- Primary Fire
- Razor sharp titanium discs are launched at a medium rate of speed. Shots will ricochet off any surfaces.
- Secondary Fire
- Explosive discs are launched at a slow rate of fire.
- Techniques
- Aim for the necks of your opponents.
Unreal Championship 2
Ripjack | |
Primary Damage Amount: | {{{pri_dam_amount}}} |
Alt. Damage Amount: | {{{sec_dam_amount}}} |
The Ripjack