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CUTTER inclusion

I've reverted that part about the CUTTER; while it is correct, the focus is on stock weaponry in the games, and not addon weapons, I think. Though I think eventually we'll cover more of the popular mods (Of which CUT is no doubt one of them) it'd probably simply be better to do it on a seperate page for the mod, rather than in the main articles themselves, as not everybody will download that mod. --Dark Pulse 23:14, 21 August 2007 (EDT)

I agree. --Sir Brizz 18:42, 22 August 2007 (EDT)
As do I by the way. It would be impossible to properly/fairly judge which mods should/shouldn't be added, not to mention the already mentioned fact that it only adds noise to the article... minus for those that happened to know the mod. Retodon8 06:48, 23 August 2007 (EDT)
The only reason I thought I should give mention to the CUTTER from CUTII was because the mod was packaged with a later version *The ECE Version* of UT2004. It felt to me like it was a legitimate reason but I will hold back from mod influence and keep to stock weapon influence. --Miko101 10:15, 28 August 2007 (EDT)
I woulnd't be too cut up about it. I think it's probably worthwhile to have a link to a Chaos UT page on the wiki somewhere, but the things included in the mod should be mentioned there, not here. --Sir Brizz 11:46, 28 August 2007 (EDT)
Nice pun, Brizz. :p And yes, I agree with what he says. While CUTII is packaged in the ECE version of UT2004, it is still a mod. Mods should go on their own pages, because without it the normal weapon pages would get quickly crowded with weapons that are similar or even merely vaguely function like the weapon, plus if a person is looking for that mod, all the info will be right at their fingertips.
I'd be one for basically listing mods that got packaged with later editions of the game, although really I could easily see this Wiki expanding to cover just about any mod if someone wants to write about it (plus some of my favorite mods - Siege2004 and CTF4 - never exactly where huge popularity contest winners.)
Feel free to write up a ChaosUT page if you'd like, by the way. :) --Dark Pulse 03:14, 30 August 2007 (EDT)
That makes a lot of since. I though this might come up and I expected something to happen. I just wanted to state myself is all. It was in additional info but either way its mod content. CUT has been around for a long time so I can see good reason to justify a page for it, mainly because it was packaged in both UT99GOTY and UT2004ECE. Others may because because they are damn good mods --Miko101 10:15, 30 August 2007 (EDT)

Category page name

The reason I had that {{PAGENAME}} in there was because there was a space preceding it. With the weapon categories, the lists are short enough that the large letter headings look kind of silly. The extra space means everything is sorted at the top without a letter heading. There may be a better way to do that, or to format the letters. I'm open to suggestions. This is yet another thing that will be easier to deal with if/when we can upgrade MediaWiki --Haarg 10:37, 22 August 2007 (EDT)

Actually I thought that was a bug with the wiki software somehow; I was missing the alphabet headers. With short lists I suppose that feature does lose some of its usefulness. Retodon8 11:01, 22 August 2007 (EDT)


Hmm, I was wondering what replaced the Ripper in UT2004... It seems nothing? It has all the weapons from UT except the Ripper. IH->Shield, Trans->Trans, Enf->AR, Bio->Bio, ASMD->Shock, Pulse->Link, Ripper->None, Mini->Mini, Flak->Flak, RL->RL, Sniper->LG. So why did they left it out? --GreatEmerald 04:33, 23 August 2008 (EDT)

An attempted rebalance. The ripper hasn't been in a UT game since the original, though UC2 has the Ripjack so Epic isn't completely lost on it. And there's been mods that add the ripper into every other game. Perhaps one day it will return and piss off the hitscan combo whores even more. :) --Dark Pulse 01:16, 27 August 2008 (EDT)

The total number of weapons was reduced from UT->UT2003 and never increased again. Back in UT the Sniper Rifle and Redeemer shared the same weapon slot (0), the removal of the Ripper shifted the "regular" weapons' slots down by one (Ripper<-MG, MG<-Flak, Flak<-RL, RL<-LG/Sniper), leaving the Redeemer at slot 0, together with the new Ion Painter and in UT2004 also the Target Painter. -Wormbo 07:51, 23 August 2008 (EDT)