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Difference between revisions of "Ripper"

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(Cleaned some description stuff up; added a small Unreal description and added the UT99 description from the game.)
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The '''Ripper''' family of weapons are found in [[Unreal]], [[Unreal Tournament]] and [[UC2]].
  
The '''Ripper''', also known as the '''Razorjack''' and '''Ripjack''', is a blade toting gun that shoot a projectile on the primary fire.
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The Ripper family of weapons all share one common characteristic: Primary fire is a fast-moving, ricocheting blade weapon that has the potential to cause [[headshots]] on a victim if they are hit in the head. The secondary fires of each weapon change from game to game.
 
{{Infobox Weapon General
 
{{Infobox Weapon General
 
| name = Ripper
 
| name = Ripper
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| sec_dam_type = Projectile
 
| sec_dam_type = Projectile
 
}}
 
}}
The '''Razorjack'''
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In [[Unreal]], the Razorjack is first encountered on the [[ISV-Kran]]. Primary fire is, as with all Ripper family members, a fast moving, ricocheting blade that has headshot potential, while secondary fire allows you to "guide" the blade with your crosshair.
 
{{clear}}
 
{{clear}}
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==Unreal Tournament==
 
==Unreal Tournament==
 
{{Infobox Weapon Specific
 
{{Infobox Weapon Specific
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| sec_dam_type = Projectile
 
| sec_dam_type = Projectile
 
}}
 
}}
The '''Ripper'''
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''Classification: Ballistic Blade Launcher''
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;Primary Fire: Razor sharp titanium discs are launched at a medium rate of speed. Shots will ricochet off any surfaces.
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;Secondary Fire: Explosive discs are launched at a slow rate of fire.
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;Techniques: Aim for the necks of your opponents.
 
{{clear}}
 
{{clear}}
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==Unreal Championship 2==
 
==Unreal Championship 2==
 
{{Infobox Weapon Specific
 
{{Infobox Weapon Specific
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| sec_dam_type = Projectile
 
| sec_dam_type = Projectile
 
}}
 
}}
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The '''Ripjack'''
 
The '''Ripjack'''
 
{{clear}}
 
{{clear}}
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==Additional Information==
 
==Additional Information==
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==See Also==
 
==See Also==
  
 
[[Category:Weapons| {{PAGENAME}}]]
 
[[Category:Weapons| {{PAGENAME}}]]
 
[[Category:Projectile weapons| {{PAGENAME}}]]
 
[[Category:Projectile weapons| {{PAGENAME}}]]

Revision as of 06:32, 3 August 2007

The Ripper family of weapons are found in Unreal, Unreal Tournament and UC2.

The Ripper family of weapons all share one common characteristic: Primary fire is a fast-moving, ricocheting blade weapon that has the potential to cause headshots on a victim if they are hit in the head. The secondary fires of each weapon change from game to game.

Ripper
Primary Damage Type: Projectile
Alt. Damage Type: Projectile
Manufacturer: {{{manufacturer}}}


Unreal

Razorjack
Primary Damage Amount: {{{pri_dam_amount}}}
Alt. Damage Amount: {{{sec_dam_amount}}}


In Unreal, the Razorjack is first encountered on the ISV-Kran. Primary fire is, as with all Ripper family members, a fast moving, ricocheting blade that has headshot potential, while secondary fire allows you to "guide" the blade with your crosshair.

Unreal Tournament

Ripper
Primary Damage Amount: {{{pri_dam_amount}}}
Alt. Damage Amount: {{{sec_dam_amount}}}


Classification: Ballistic Blade Launcher

Primary Fire
Razor sharp titanium discs are launched at a medium rate of speed. Shots will ricochet off any surfaces.
Secondary Fire
Explosive discs are launched at a slow rate of fire.
Techniques
Aim for the necks of your opponents.

Unreal Championship 2

Ripjack
Primary Damage Amount: {{{pri_dam_amount}}}
Alt. Damage Amount: {{{sec_dam_amount}}}


The Ripjack

Additional Information

See Also