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Ripper
From Liandri Archives
Revision as of 05:32, 3 August 2007 by Dark Pulse (talk | contribs) (Cleaned some description stuff up; added a small Unreal description and added the UT99 description from the game.)
The Ripper family of weapons are found in Unreal, Unreal Tournament and UC2.
The Ripper family of weapons all share one common characteristic: Primary fire is a fast-moving, ricocheting blade weapon that has the potential to cause headshots on a victim if they are hit in the head. The secondary fires of each weapon change from game to game.
Ripper | |
Primary Damage Type: | Projectile |
Alt. Damage Type: | Projectile |
Manufacturer: | {{{manufacturer}}} |
Unreal
Razorjack | |
Primary Damage Amount: | {{{pri_dam_amount}}} |
Alt. Damage Amount: | {{{sec_dam_amount}}} |
In Unreal, the Razorjack is first encountered on the ISV-Kran. Primary fire is, as with all Ripper family members, a fast moving, ricocheting blade that has headshot potential, while secondary fire allows you to "guide" the blade with your crosshair.
Unreal Tournament
Ripper | |
Primary Damage Amount: | {{{pri_dam_amount}}} |
Alt. Damage Amount: | {{{sec_dam_amount}}} |
Classification: Ballistic Blade Launcher
- Primary Fire
- Razor sharp titanium discs are launched at a medium rate of speed. Shots will ricochet off any surfaces.
- Secondary Fire
- Explosive discs are launched at a slow rate of fire.
- Techniques
- Aim for the necks of your opponents.
Unreal Championship 2
Ripjack | |
Primary Damage Amount: | {{{pri_dam_amount}}} |
Alt. Damage Amount: | {{{sec_dam_amount}}} |
The Ripjack