NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Talk:Redeemer"

From Liandri Archives

Jump to: navigation, search
(Merge UT2003/UT2004 Sections?)
(Merge UT2003/UT2004 Sections?)
Line 11: Line 11:
 
:{{support}}, as I believe there are no differences. --[[User:GreatEmerald|GreatEmerald]] 11:16, 17 February 2009 (EST)
 
:{{support}}, as I believe there are no differences. --[[User:GreatEmerald|GreatEmerald]] 11:16, 17 February 2009 (EST)
 
:{{support}}, there are no differences. [[User:Texcarson|Texcarson]] 18:56, 22 February 2009 (EST)
 
:{{support}}, there are no differences. [[User:Texcarson|Texcarson]] 18:56, 22 February 2009 (EST)
 +
 +
::There is difference in the secondary fire hud screen at least, the display is different than ut2004 one, other differences I do not know of...--[[User:Leo(T.C.K.)|Leo(T.C.K.)]] 17:40, 1 March 2009 (EST)

Revision as of 15:40, 1 March 2009

I though you can control you have limited controls (run, strafe, crouch) for your combatant while missile launces in secondary fire.

That was true in UT, but I'm not sure about UT2003 or UT2004. Can anyone make sure? --Dark Pulse 02:47, 26 August 2007 (EDT)
Yup, it's true. In UT200x the player hands control entirely over to the redeemer missile, which actually works more like a space fighter than a projectile. --Wormbo 17:39, 26 August 2007 (EDT)

Merge UT2003/UT2004 Sections?

Is there any difference in the Redeemer between UT2003 and UT2004? If not, I suggest we merge the two sections, because right now it's basically duplicate content. --Dark Pulse 23:02, 15 February 2009 (EST)

Symbol support vote.svg.png Support, as I believe there are no differences. --GreatEmerald 11:16, 17 February 2009 (EST)
Symbol support vote.svg.png Support, there are no differences. Texcarson 18:56, 22 February 2009 (EST)
There is difference in the secondary fire hud screen at least, the display is different than ut2004 one, other differences I do not know of...--Leo(T.C.K.) 17:40, 1 March 2009 (EST)