- Unreal: RTNP
- Unreal II
- Unreal Tournament
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
From Liandri Archives
The page is good, but it would be more appropriate in some kind of Weapon Strategies section. --Sir Brizz 00:25, 26 July 2007 (EDT)
Having now seen the other weapons pages (I should have looked before I wrote this page...) I think I include the right information but it's not formatted correctly. I'll do it later today, hopefully. --IceCreamYou 11:30, 26 July 2007 (EDT)
Eh. I tried. I only played UT and UT2004 so I can't provide specific detail. --IceCreamYou 22:56, 26 July 2007 (EDT)
I altered UT section since the description was wrong. Added "ammo" and "damage" sections to it as well (not sure if it was necessary). --Glider of chaos 06:14, 27 July 2007 (EDT)
I like the Ammo/Damage sections idea. I added the category to all the sections, but I don't know the numbers to fill it in. I also took out the description of the lock-on from the UT section because it's described at the top of the page since all versions of the RL have that capability. --IceCreamYou 12:11, 27 July 2007 (EDT)
This page still needs tons of work. There is much inaccurate information between games. --Sir Brizz 09:53, 28 July 2007 (EDT)
Alright, I'm going to call BS on the Eightball in RTNP looking different than it did in Unreal. There was an additional Marin Rocket Launcher, but those are two different guns. --Sir Brizz 15:21, 28 July 2007 (EDT)
I think you're right. It would help a lot if someone got some pictures up. I don't have time... --IceCreamYou 16:15, 28 July 2007 (EDT)
Sir Brizz, was there a reason that you removed the section at the top of the RL article about the lock-on feature? All of the RLs have that capability, so it should definitely be on the page, and since all versions have it, the top of the page is the most obvious location. --IceCreamYou 18:57, 29 July 2007 (EDT)
Yeah. It just wasn't written very clearly and I was going to rewrite it but I forgot. --Sir Brizz 00:11, 30 July 2007 (EDT)
I don't think there's any differences between the UT2003 and UT2004 rocketlauncher. Same rate of fire, same rocket speed, same rocket damage, same hitradius. Boksha 09:40, 30 July 2007 (EDT)
should we add something about flag launching with rocket launcher? --Pwyzpk 05:37, 11 August 2007 (EDT)
Also rocket launcher good for flagrun and covering flag carrier (for tactical section) Ne skaju 01:50, 25 August 2007 (EDT)
The tactical section doesn't belong in this article, we just haven't found a better pale for it yet. --Sir Brizz 02:08, 25 August 2007 (EDT)
I never quite understood why the RL was called Eightball (Launcher) in Unreal. According to the current article it's because its ammo is called that, but that's like saying the Sniper Rifle is called that because it uses Sniper Rifle bullets. :) Retodon8 21:33, 14 October 2007 (EDT)
- Originally, the Eightball Gun was to fire eight rockets. Due to a number of issues (Animation, Overkill-ness, Ammo scarcity as a result) they lowered it to a more "modest" six. The name, however, stuck, and based on the UT3 description, is apparently here to stay. :) --Dark Pulse 14:21, 16 October 2007 (EDT)
- Cool, thanks for the explanation! I think this should be added to the article somewhere, probably best in the original Unreal section...? The way it looks (barrels) and works (6 rockets) now, the word "Trident" used in UT2 (both) and UT3 is a bit more descriptive for it. "Trident" is also used in the Flak Cannon, and in UT2 is has a tri-piston design, but in UC2/UT3 it doesn't work as well anymore. Oh well, it's actually the guns' creator, and I'm getting off-topic. :) Retodon8 14:55, 16 October 2007 (EDT)
What are the units on the fire rates? Fires per second or delays between fires? As a reminder, we are following an en-US locale, so a period is the decimal separator for units. --Haarg 20:50, 16 October 2007 (EDT)
UT2003 and UT2004 differences?
In the source, it says that both Rocket Launchers are absolutely identical (0.9 primary, 0.95 alt). Yet we have different values in the tables. Why? And what's the right value in seconds? --GreatEmerald 07:51, 22 November 2008 (EST)
Probably different calculations. I've fixed the fire rates now and actually made the values fire rates instead of intervals. —Wormbo 08:35, 22 November 2008 (EST)
The rates of fire for both the UT2004 and UT3 RL's appear to be incorrect.
The FireRate value in the UT2004 source code is an interval, not a rate (check the values for attacks like the Assault Rifle and Link Gun primary for examples), so with a refire delay of 0.9 seconds, the UT2004 RL primary fires at a rate of 1.11 shots per second (divide 1 by 0.9). The refire delay of the secondary is 0.95, translating to 1.05 shots per second.
The FireInterval for the UT3 RL primary is +1.0 in the code, which, unless I'm missing something, translates to exactly 1 shot per second. Secondary fire interval is 1.05 seconds, which translates to 0.95 shot per second.
I haven't looked at the UT2003 code, but if the code for the UT2003 and 2004 RL's are indeed the same, that means the listing for the UT2003 RL is wrong as well.
--Gnalvl 21:27, 12 August 2011 (CDT)