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Difference between revisions of "Talk:Unreal Tournament 3"
From Liandri Archives
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Hehe dun matter. It's just probably the handiest alphabetically else there is no order. :) [[User:Mastame|Mastame]] 18:24, 27 July 2007 (EDT) | Hehe dun matter. It's just probably the handiest alphabetically else there is no order. :) [[User:Mastame|Mastame]] 18:24, 27 July 2007 (EDT) | ||
− | The weapon descriptions on this page were intentionally neutered. More detailed explanations should be given on the individual weapon pages where | + | The weapon descriptions on this page were intentionally neutered. More detailed explanations should be given on the individual weapon pages where th/ey make more sense when referencing other games' weapons. --[[User:Sir Brizz|Sir Brizz]] 23:30, 31 July 2007 (EDT) |
Brizz, I know we're not supposed to have speculative information in the Archives, so are you actually okay with the bits about Thunder Crash? Nothing's certain about that still. [[User:Mastame|Mastame]] 07:54, 10 August 2007 (EDT) | Brizz, I know we're not supposed to have speculative information in the Archives, so are you actually okay with the bits about Thunder Crash? Nothing's certain about that still. [[User:Mastame|Mastame]] 07:54, 10 August 2007 (EDT) | ||
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==Popularity In The PC Market== | ==Popularity In The PC Market== | ||
− | Is there any point to the second paragraph of this section other than to conjecture that UT2004 is more popular than UT3? --[[User:Sir Brizz|Sir Brizz]] 10:00, 21 June 2008 (EDT) | + | Is there any point to the second paragraph of this section other than to conjecture that UT2004 is more popular than UT3? Also, I'm not sure that it's wise to have data that fluctuates this often on the two pages this section appears on. --[[User:Sir Brizz|Sir Brizz]] 10:00, 21 June 2008 (EDT) |
Revision as of 07:04, 21 June 2008
LOL Sorry, I didn't realize the teams were in alphabetical order :) --Sir Brizz 16:16, 27 July 2007 (EDT)
Hehe dun matter. It's just probably the handiest alphabetically else there is no order. :) Mastame 18:24, 27 July 2007 (EDT)
The weapon descriptions on this page were intentionally neutered. More detailed explanations should be given on the individual weapon pages where th/ey make more sense when referencing other games' weapons. --Sir Brizz 23:30, 31 July 2007 (EDT)
Brizz, I know we're not supposed to have speculative information in the Archives, so are you actually okay with the bits about Thunder Crash? Nothing's certain about that still. Mastame 07:54, 10 August 2007 (EDT)
Contents
Release date
Source? I thought the official date was "When it's done". I'm sure the Liandri Archives don't want to spread speculative information, do they? ;) --Tetris L 05:03, 1 August 2007 (EDT)
Been living under a rock the past month? ;p E3, there's your source. November has been confirmed in the official trailer and later in several interviews with Epic and Midway employees. Mastame 07:16, 1 August 2007 (EDT)
- Well, when it comes to Unreal game, I've been living under a rock for more than 2 years, indeed! Anyway ... if the date is confirmed and official, then BU's UT3 info page needs an update. --Tetris L 07:57, 1 August 2007 (EDT)
HAHA! I thought hal fixed that, but apparently not. I'll take care of it. As a side note, the wiki page is meant to trump the about page :) --Sir Brizz 10:05, 1 August 2007 (EDT)
Armor Reduction Percentages
Taleweaver, are you sure on those amounts? Were you able to do some testing of some sort? --Dark Pulse 00:25, 9 November 2007 (EST)
Last Second Save/Denied
It is possible that the person making the kill gets "Last Second Save" while the person attemption to capture gets "Denied", but I've heard "Denied!" whenever I've killed an Enemy Orb Carrier in close proximity to a friendly node during Warfare. Some thorough testing would really help... come to think of it, is there even a Last Second Save award in UT3? It might be all Denied. --Dark Pulse 13:06, 5 December 2007 (EST)
AI section
The AI section is still written in future form, though the game is already released. It should be re-written stating the AI improvements already made. --GreatEmerald 10:21, 9 March 2008 (EDT)
- Oh come on! It's still there! Remove it or something? --GreatEmerald 17:01, 21 May 2008 (EDT)
- I think it's more of a case of nobody really knows what to do with it... so nobody's corrected it. I tried to clean up some of it in previous edits, but as I've never used that feature, I can't definitively edit it.
Feel free to volunteer, since you seem so intent on the issue. :) --Dark Pulse 06:23, 22 May 2008 (EDT)
- I think it's more of a case of nobody really knows what to do with it... so nobody's corrected it. I tried to clean up some of it in previous edits, but as I've never used that feature, I can't definitively edit it.
- Well, that's the case with me too. I don't have UT3. --GreatEmerald 09:05, 22 May 2008 (EDT)
3 or III?
Same question as for Unreal II. The logo seems to state "III", is this official? --GreatEmerald 10:42, 20 June 2008 (EDT)
The logo is the only thing that states "III". The game's folders, desktop icon and the game's website all use a 3. --Kaithofis 11:57, 20 June 2008 (EDT)
- OK, then it's good. --GreatEmerald 12:10, 20 June 2008 (EDT)
Popularity In The PC Market
Is there any point to the second paragraph of this section other than to conjecture that UT2004 is more popular than UT3? Also, I'm not sure that it's wise to have data that fluctuates this often on the two pages this section appears on. --Sir Brizz 10:00, 21 June 2008 (EDT)