Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Titan (mutator)"
From Liandri Archives
Dark Pulse (talk | contribs) (They can enter some teleporters, like the ones in CTF-Face. Perhaps only Warfare-style teleporters don't work?) |
(some corrections and new info) |
||
Line 1: | Line 1: | ||
− | The Titan mutator is part of the second [[Unreal Tournament 3#Bonus Content|Unreal Tournament 3 bonus pack]] and the origin of that bonus pack's name: the Titan Pack. | + | The '''Titan''' mutator is part of the second [[Unreal Tournament 3#Bonus Content|Unreal Tournament 3 bonus pack]] and the origin of that bonus pack's name: the Titan Pack. |
==Basics== | ==Basics== | ||
When the mutator is enabled, players score "hero points" for kills and actions related to objectives of the specific gametype, like capturing nodes and returning flags. A small HUD widget keeps track of the current hero score. When enough points were collected the widget flashes and the player can press the displayed key (by default R) to transform into a Titan. | When the mutator is enabled, players score "hero points" for kills and actions related to objectives of the specific gametype, like capturing nodes and returning flags. A small HUD widget keeps track of the current hero score. When enough points were collected the widget flashes and the player can press the displayed key (by default R) to transform into a Titan. | ||
− | Titans are huge, twice as large as regular players, and initially have 400 points of health and the same amount of shield. Titans have only two weapons, a [[Shock Rifle]] and a [[Rocket Launcher]], but those are powered-up with infinite [[UDamage]] and [[Berserk]] and the Rocket Launcher locks in targets almost instantly. Additionally, a Titan can perform a close-range radius attack by pressing the Use key (by default E or Enter), which does massive damage to nearby enemies and has a shockwave effect similar to the [[Darkwalker]]'s secondary blast fire mode. | + | Titans are huge, twice as large as regular players, and initially have 400 points of health and the same amount of shield. Titans have only two weapons, a [[Shock Rifle]] and a [[Rocket Launcher]], but those are powered-up with infinite [[UDamage]] and [[Berserk]] and the Rocket Launcher locks in targets almost instantly. Additionally, a Titan can perform a close-range radius attack by pressing the Use key (by default E or Enter), which does massive damage to nearby enemies and has a shockwave effect similar to the [[Darkwalker]]'s secondary blast fire mode. This shockwave has a greater radius than the melee damage itself and can knock enemies off their feet and out of certain vehicles. Like with the Darkwalker blast, [[Scavenger]]s are forced into ball mode when hit by a Titan melee blast. |
− | All this power comes with a price: Titans are slower than regular players and their size may restrict them from certain areas of the map. The main disadvantage, however, is that Titans can no longer interact with game objectives or | + | All this power comes with a price: Titans are slower than regular players and their size may restrict them from certain areas of the map. The main disadvantage, however, is that Titans can no longer touch-interact with game objectives, use jump pads or anything that requires the Use key, e.g. entering vehicles or using [[Warfare]] teleporters. Transforming into a Titan is irreversible, the only way to become regular again is to die. If you die as a Titan, you go out with a bang, though. |
Titans continue to score "hero points" and when their "hero meter" is full, the player can press the transformation key again to turn into a Behemoth. Becoming a Behemoth doubles the player size again and further reduces the movement speed in exchange for 800 points of health and shield. This additional boost has a very important drawback, a limited lifetime. Behemoths only survive 45 seconds. After that, the player blows up automatically. | Titans continue to score "hero points" and when their "hero meter" is full, the player can press the transformation key again to turn into a Behemoth. Becoming a Behemoth doubles the player size again and further reduces the movement speed in exchange for 800 points of health and shield. This additional boost has a very important drawback, a limited lifetime. Behemoths only survive 45 seconds. After that, the player blows up automatically. | ||
Line 15: | Line 15: | ||
Apart from the protection via the massive amount of hitpoints, Titans also take damage very similar to vehicles. Not exactly like vehicles, but the same damage multipliers apply. That means [[Enforcer]]s are useless and [[Stinger]] or [[Sniper Rifle]] only do limited damage. The [[Impact Hammer]] still works as against regular players, but at only 20% of the damage output. An [[AVRiL]], while not being able to lock onto Titans, does 200 points of damage, though. | Apart from the protection via the massive amount of hitpoints, Titans also take damage very similar to vehicles. Not exactly like vehicles, but the same damage multipliers apply. That means [[Enforcer]]s are useless and [[Stinger]] or [[Sniper Rifle]] only do limited damage. The [[Impact Hammer]] still works as against regular players, but at only 20% of the damage output. An [[AVRiL]], while not being able to lock onto Titans, does 200 points of damage, though. | ||
− | Things that can really hurt a Titan are long range attacks with the [[SPMA]] or [[Eradicator]] and self-destruction attacks by [[Scorpion]]s or [[Viper]]s. | + | Things that can really hurt a Titan are long range attacks with the [[SPMA]] or [[Eradicator]] and self-destruction attacks by [[Scorpion]]s or [[Viper]]s. Titans don't take any damage from vehicles running into them, with the notable exception of "Pancake" kills. Be careful about trying to pancake a Titan, as this will heavily damage the vehicle and usually destroy it as well. |
Against a Behemoth you could just play out your size advantage and hide away in a spot the Behemoth can't reach. Behemoths are four times as tall and wide as regular players, so especially on indoor maps they are quite limited in which places they can reach. If you can get to such a place, you can just sit out the Behemoth's suicide timer. Otherwise the same strategies as against Titans apply. | Against a Behemoth you could just play out your size advantage and hide away in a spot the Behemoth can't reach. Behemoths are four times as tall and wide as regular players, so especially on indoor maps they are quite limited in which places they can reach. If you can get to such a place, you can just sit out the Behemoth's suicide timer. Otherwise the same strategies as against Titans apply. | ||
In any case, if you have killed a Titan or Behemoth - run for your life. The subsequent explosion has the same devastating effect as a [[Redeemer]] missile. | In any case, if you have killed a Titan or Behemoth - run for your life. The subsequent explosion has the same devastating effect as a [[Redeemer]] missile. | ||
+ | |||
+ | ==Awards and achievements related to Titans== | ||
+ | ===In-game awards=== | ||
+ | ; Juggernaut: For transforming into a Titan or Behemoth. | ||
+ | ; Assassin: For killing a Titan or Behemoth. | ||
+ | |||
+ | ===Achievements=== | ||
+ | ; Unholy: Getting 10 kills with the Shock Rifle and 10 kills with the Rocket Launcher in a single Titan transformation. | ||
+ | ; Titanic: Transforming into a Titan 20 times. | ||
+ | ; Behemoth: Transforming into a Behemoth 10 times. | ||
[[Category:Mutators]] | [[Category:Mutators]] |
Latest revision as of 04:10, 11 March 2009
The Titan mutator is part of the second Unreal Tournament 3 bonus pack and the origin of that bonus pack's name: the Titan Pack.
Contents
Basics
When the mutator is enabled, players score "hero points" for kills and actions related to objectives of the specific gametype, like capturing nodes and returning flags. A small HUD widget keeps track of the current hero score. When enough points were collected the widget flashes and the player can press the displayed key (by default R) to transform into a Titan.
Titans are huge, twice as large as regular players, and initially have 400 points of health and the same amount of shield. Titans have only two weapons, a Shock Rifle and a Rocket Launcher, but those are powered-up with infinite UDamage and Berserk and the Rocket Launcher locks in targets almost instantly. Additionally, a Titan can perform a close-range radius attack by pressing the Use key (by default E or Enter), which does massive damage to nearby enemies and has a shockwave effect similar to the Darkwalker's secondary blast fire mode. This shockwave has a greater radius than the melee damage itself and can knock enemies off their feet and out of certain vehicles. Like with the Darkwalker blast, Scavengers are forced into ball mode when hit by a Titan melee blast.
All this power comes with a price: Titans are slower than regular players and their size may restrict them from certain areas of the map. The main disadvantage, however, is that Titans can no longer touch-interact with game objectives, use jump pads or anything that requires the Use key, e.g. entering vehicles or using Warfare teleporters. Transforming into a Titan is irreversible, the only way to become regular again is to die. If you die as a Titan, you go out with a bang, though.
Titans continue to score "hero points" and when their "hero meter" is full, the player can press the transformation key again to turn into a Behemoth. Becoming a Behemoth doubles the player size again and further reduces the movement speed in exchange for 800 points of health and shield. This additional boost has a very important drawback, a limited lifetime. Behemoths only survive 45 seconds. After that, the player blows up automatically.
Going against Titans
Titans are tough opponents. If you see one and are on foot, prepare to respawn soon. Their massive amounts of health and raw firepower make them difficult to attack directly.
Apart from the protection via the massive amount of hitpoints, Titans also take damage very similar to vehicles. Not exactly like vehicles, but the same damage multipliers apply. That means Enforcers are useless and Stinger or Sniper Rifle only do limited damage. The Impact Hammer still works as against regular players, but at only 20% of the damage output. An AVRiL, while not being able to lock onto Titans, does 200 points of damage, though.
Things that can really hurt a Titan are long range attacks with the SPMA or Eradicator and self-destruction attacks by Scorpions or Vipers. Titans don't take any damage from vehicles running into them, with the notable exception of "Pancake" kills. Be careful about trying to pancake a Titan, as this will heavily damage the vehicle and usually destroy it as well.
Against a Behemoth you could just play out your size advantage and hide away in a spot the Behemoth can't reach. Behemoths are four times as tall and wide as regular players, so especially on indoor maps they are quite limited in which places they can reach. If you can get to such a place, you can just sit out the Behemoth's suicide timer. Otherwise the same strategies as against Titans apply.
In any case, if you have killed a Titan or Behemoth - run for your life. The subsequent explosion has the same devastating effect as a Redeemer missile.
In-game awards
- Juggernaut
- For transforming into a Titan or Behemoth.
- Assassin
- For killing a Titan or Behemoth.
Achievements
- Unholy
- Getting 10 kills with the Shock Rifle and 10 kills with the Rocket Launcher in a single Titan transformation.
- Titanic
- Transforming into a Titan 20 times.
- Behemoth
- Transforming into a Behemoth 10 times.