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Unreal Championship 2: The Liandri Conflict
From Liandri Archives
Contents
History
Unreal Championship 2 began development in 2003 after UT2003 was released and was a planned sequel titled UT2005. When fans of UT started clamoring after improvements to UT2003, Epic decided to move UT2005 to consoles and began work on UT2004. UT2005 eventually became Unreal Championship 2, and was the first of a three-game contract between Midway Games and Epic Games.
The game was marketed as a sequel to Unreal Championship, even though, for the most part, it has nothing to do with that game whatsoever. The game was developed using a modified version of the Unreal Engine which later became it's own licensable product.
Demo
A demo was released in OXM on (some date). It was also available at retailers such as Best Buy as a standalone disc. Often the requirement to get this copy was to either pre-order the game or purchase some other game. The demo contained one level and three characters.
Release Details
- April 18, 2005 - The game was released to stores, published by Midway Games.
Reception
The game was received very well by reviewers, with the average score being somewhere around 90% on most sites. It also gained favor among many gamers, however interest in the game died off after a short time and only a small cult following is left surrounding the game. Many people's complaints centered around the game simply being too difficult to master, which was true when compared with games like Halo that had very simple controls.
Game Play
The game included 14 selectable characters, six different game types, and over 35 maps.
Epic installed a new melee system into the game where the heavy characters have a more power but at the lost of their agility while vista versa with light characters. Unlike other Unreals, players would have to choose two weapons (one explosive and one energy) to use where the ammo for each would spread throughout the battlefield.
The game's single player includes a single tournament which involves Deathmatch, Team death match, Nali slaughter, Capture the flag, and overdose which is used to unlock characters and mutators which can be used for online play.
Characters
The choice of character would only effect your agility, strength of the sword, and health. Light are quick and agile but weak with melee strikes with low health while Heavy are slow but powerful high health.
Light:
Name - Species
Medium
Heavy
- Arclite - Juggernaut
- Gorge - Juggernaut
- Szalor - Skaarj
- Raptor - Liandri
Updated Characters
- Apophis
- Calypso
- Garek
- Jackhammer
- Judas
- Kraag
- Lilith
- Merc Anubis
- Necris Selket
- Syzygy
Weapons
There are three types of weapons. Energy weapons which are powered by tarydium crystal, Explosive weapons used by explosive ammo, and pistols.
Energy:
- Sniper Rifle Normally used to shoot from long distance, when used un-scoped it shoots three shots in a "W" shape. When scoped in it shoots one powerful shot that have the ability to get head shots. One of two weapons that can obtain headshots
- Shock Rifle An Unreal classic weapon. Used like in other games, it can shoot a lightning or a ball. If/when a lightning meets a ball it explodes.
- Bio-Rifle Can shoot single small balls or be charged up for one big ball. The big ball kills the enemy in one strike, the ball could also be turned into a cloud of poison while it is in the air.
- Stinger: The new version for the mini-gun. The secondary fire shoots slow paced homing shoots.
Explosive:
- Rocket Launcher The original Unreal weapon. The rocket launcher can shoot up to three rockets when charged up or even split into six when activated in mid-air
- Flak Cannon A shot gun whose bullets can bounce of walls. It's secondary shoots a single ball that explodes on impact.
- Grenade Launcher Shoots small balls that bounce around for a few seconds and explode when touched. It's secondary shoots a mine that is triggered by the shooter
- Ripjack Decendent of the Ripper and Razorjack. The Ripjack shoots thin razorblades that can bounce of walls, floors, and ceilings. It's secondary attack shoots an explosive razor. One of two weapons that are capable for head-shots
Pistols:
Melee:
Single Player & Unlockables
Single player is broken down into three sections. Ascension Rites, Tournaments, and Challenge each used to unlock new material that can be used for online play and single player.
- Ascension Rites
- Follow Anubis to the crown of champion and the heart of Selket.
- Tournaments
- Select a character and bring him through each level of play.
- Challenges
- Select challenges to perform. Challenges include playing different scenarios of each gametype.
Unlockables
Bots
- Apophis: defeat Ascension Rites.
- Calypso: defeat Malcom Ladder.
- Corrosion: defeat Anubis Ladder.
- Darius: defeat Szalor Ladder.
- Hyena: defeat Ascension Rites.
- Jackhammer: defeat Arclite Ladder.
- Judas: defeat Sapphire Ladder.
- Korig: defeat Raptor Ladder.
- Kraag: defeat Lauren Ladder.
- Memphis: defeat Brock Ladder.
- Mirage: defeat Sobek Ladder.
- Nepthys: defeat Gorge Ladder.
- Syzygy: defeat Devastation.
Mutators
Characters